/*************************************************************************/ /* editor_node.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_layout_dialog.h" #include "object_type_db.h" void EditorLayoutDialog::clear_layout_name() { layout_name->clear(); } void EditorLayoutDialog::ok_pressed() { if (layout_name->get_text()!="") { emit_signal("layout_selected", layout_name->get_text()); } } void EditorLayoutDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("layout_selected",PropertyInfo( Variant::STRING,"layout_name"))); } EditorLayoutDialog::EditorLayoutDialog() { layout_name = memnew( LineEdit ); layout_name->set_margin(MARGIN_TOP,5); layout_name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5); layout_name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5); add_child(layout_name); move_child(layout_name, get_label()->get_index()+1); }