#!/usr/bin/env python Import("env") Import("env_modules") env_navigation = env_modules.Clone() # Recast Thirdparty source files if env["builtin_recast"]: thirdparty_dir = "#thirdparty/recastnavigation/Recast/" thirdparty_sources = [ "Source/Recast.cpp", "Source/RecastAlloc.cpp", "Source/RecastArea.cpp", "Source/RecastAssert.cpp", "Source/RecastContour.cpp", "Source/RecastFilter.cpp", "Source/RecastLayers.cpp", "Source/RecastMesh.cpp", "Source/RecastMeshDetail.cpp", "Source/RecastRasterization.cpp", "Source/RecastRegion.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/Include"]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # RVO Thirdparty source files if env["builtin_rvo2"]: thirdparty_dir = "#thirdparty/rvo2" thirdparty_sources = [ "/src/Agent.cpp", "/src/KdTree.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/src"]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot source files env_navigation.add_source_files(env.modules_sources, "*.cpp")