#!/usr/bin/env python Import("env") Import("env_modules") env_jpg = env_modules.Clone() # Thirdparty source files # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/jpeg-compressor/" thirdparty_sources = [ "jpgd.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_jpg.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_jpg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot's own source files env_jpg.add_source_files(env.modules_sources, "*.cpp")