/*************************************************************************/ /* resource_importer_image.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_image.h" #include "core/io/image_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "scene/resources/texture.h" String ResourceImporterImage::get_importer_name() const { return "image"; } String ResourceImporterImage::get_visible_name() const { return "Image"; } void ResourceImporterImage::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterImage::get_save_extension() const { return "image"; } String ResourceImporterImage::get_resource_type() const { return "Image"; } bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterImage::get_preset_count() const { return 0; } String ResourceImporterImage::get_preset_name(int p_idx) const { return String(); } void ResourceImporterImage::get_import_options(List *r_options, int p_preset) const { } Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); if (!f) { ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); } size_t len = f->get_len(); Vector data; data.resize(len); f->get_buffer(data.ptrw(), len); memdelete(f); f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE); //save the header GDIM const uint8_t header[4] = { 'G', 'D', 'I', 'M' }; f->store_buffer(header, 4); //SAVE the extension (so it can be recognized by the loader later f->store_pascal_string(p_source_file.get_extension().to_lower()); //SAVE the actual image f->store_buffer(data.ptr(), len); memdelete(f); return OK; } ResourceImporterImage::ResourceImporterImage() { }