/*************************************************************************/ /* reference.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef REFERENCE_H #define REFERENCE_H #include "object.h" #include "safe_refcount.h" #include "ref_ptr.h" #include "object_type_db.h" /** @author Juan Linietsky */ class Reference : public Object{ OBJ_TYPE( Reference, Object ); friend class RefBase; SafeRefCount refcount; SafeRefCount refcount_init; protected: static void _bind_methods(); public: _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get()<1; } bool init_ref(); void reference(); bool unreference(); int reference_get_count() const; Reference(); ~Reference(); }; #if 0 class RefBase { protected: void ref_inc(Reference *p_reference); bool ref_dec(Reference *p_reference); Reference *first_ref(Reference *p_reference); Reference * get_reference_from_ref(const RefBase &p_base); virtual Reference * get_reference() const=0; char * get_refptr_data(const RefPtr &p_refptr) const; public: virtual ~RefBase() {} }; #endif template class Ref { T *reference; void ref( const Ref& p_from ) { if (p_from.reference==reference) return; unref(); reference=p_from.reference; if (reference) reference->reference(); } void ref_pointer( T* p_ref ) { ERR_FAIL_COND(!p_ref); if (p_ref->init_ref()) reference=p_ref; } //virtual Reference * get_reference() const { return reference; } public: _FORCE_INLINE_ bool operator<(const Ref& p_r) const { return reference& p_r) const { return reference==p_r.reference; } _FORCE_INLINE_ bool operator!=(const Ref& p_r) const { return reference!=p_r.reference; } _FORCE_INLINE_ T* operator->() { return reference; } _FORCE_INLINE_ T* operator*() { return reference; } _FORCE_INLINE_ const T* operator->() const { return reference; } _FORCE_INLINE_ const T* ptr() const { return reference; } _FORCE_INLINE_ T* ptr() { return reference; } _FORCE_INLINE_ const T* operator*() const { return reference; } RefPtr get_ref_ptr() const { RefPtr refptr; Ref * irr = reinterpret_cast*>( refptr.get_data() ); *irr = *this; return refptr; }; #if 0 // go to RefPtr operator RefPtr() const { return get_ref_ptr(); } #endif #if 1 operator Variant() const { return Variant( get_ref_ptr() ); } #endif void operator=( const Ref& p_from ) { ref(p_from); } template void operator=( const Ref& p_from ) { Reference *refb = const_cast(static_cast(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } void operator=( const RefPtr& p_refptr ) { Ref * irr = reinterpret_cast*>( p_refptr.get_data() ); Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } void operator=( const Variant& p_variant ) { RefPtr refptr=p_variant; Ref * irr = reinterpret_cast*>( refptr.get_data() ); Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } Ref( const Ref& p_from ) { reference=NULL; ref(p_from); } template Ref( const Ref& p_from ) { reference=NULL; Reference *refb = const_cast(static_cast(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } Ref( T* p_reference ) { if (p_reference) ref_pointer(p_reference); else reference=NULL; } Ref( const Variant& p_variant) { RefPtr refptr=p_variant; Ref * irr = reinterpret_cast*>( refptr.get_data() ); reference=NULL; Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } Ref( const RefPtr& p_refptr) { Ref * irr = reinterpret_cast*>( p_refptr.get_data() ); reference=NULL; Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference=refb->cast_to(); ref(r); r.reference=NULL; } inline bool is_valid() const { return reference!=NULL; } inline bool is_null() const { return reference==NULL; } void unref() { //TODO this should be moved to mutexes, since this engine does not really // do a lot of referencing on references and stuff // mutexes will avoid more crashes? if (reference && reference->unreference()) { memdelete(reference); } reference=NULL; } void instance() { ref( memnew( T )); } Ref() { reference=NULL; } ~Ref() { unref(); } }; typedef Ref REF; class WeakRef : public Reference { OBJ_TYPE(WeakRef,Reference); ObjectID ref; protected: static void _bind_methods(); public: Variant get_ref() const; void set_obj(Object *p_object); void set_ref(const REF& p_ref); WeakRef(); }; #ifdef PTRCALL_ENABLED template struct PtrToArg< Ref > { _FORCE_INLINE_ static Ref convert(const void* p_ptr) { return Ref(reinterpret_cast(p_ptr)); } _FORCE_INLINE_ static void encode(Ref p_val,const void* p_ptr) { *(Ref*)p_ptr=p_val; } }; template struct PtrToArg< const Ref& > { _FORCE_INLINE_ static Ref convert(const void* p_ptr) { return Ref(reinterpret_cast(p_ptr)); } }; //this is for RefPtr template<> struct PtrToArg< RefPtr > { _FORCE_INLINE_ static RefPtr convert(const void* p_ptr) { return Ref(reinterpret_cast(p_ptr)).get_ref_ptr(); } _FORCE_INLINE_ static void encode(RefPtr p_val,const void* p_ptr) { Ref r = p_val; *(Ref*)p_ptr=r; } }; template<> struct PtrToArg< const RefPtr& > { _FORCE_INLINE_ static RefPtr convert(const void* p_ptr) { return Ref(reinterpret_cast(p_ptr)).get_ref_ptr(); } }; #endif #endif // REFERENCE_H