/*************************************************************************/ /* button_group.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BUTTON_GROUP_H #define BUTTON_GROUP_H #include "scene/gui/box_container.h" class BaseButton; class ButtonGroup : public BoxContainer { OBJ_TYPE(ButtonGroup,BoxContainer); Set buttons; Array _get_button_list() const; void _pressed(Object *p_button); protected: friend class BaseButton; void _add_button(BaseButton *p_button); void _remove_button(BaseButton *p_button); static void _bind_methods(); public: void get_button_list(List *p_buttons) const; BaseButton *get_pressed_button() const; BaseButton *get_focused_button() const; void set_pressed_button(BaseButton *p_button); int get_pressed_button_index() const; ButtonGroup(); }; #endif // BUTTON_GROUP_H