Base class for all non built-in types. Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class. Objects can be constructed from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript. Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++). Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. Objects also receive notifications ([method _notification]). Notifications are a simple way to notify the object about simple events, so they can all be handled together. Returns the given property. Returns [code]null[/code] if the [code]property[/code] does not exist. Returns the object's property list as an [Array] of dictionaries. Dictionaries must contain: name:String, type:int (see TYPE_* enum in [@GlobalScope]) and optionally: hint:int (see PROPERTY_HINT_* in [@GlobalScope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@GlobalScope]). The virtual method called upon initialization. Notify the object internally using an ID. Sets a property. Returns [code]true[/code] if the [code]property[/code] exists. Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing "name" and "type" (from [@GlobalScope] TYPE_*). Calls the [code]method[/code] on the object and returns a result. Pass parameters as a comma separated list. Calls the [code]method[/code] on the object during idle time and returns a result. Pass parameters as a comma separated list. Calls the [code]method[/code] on the object and returns a result. Pass parameters as an [Array]. Returns [code]true[/code] if the object can translate strings. Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call. Use [code]flags[/code] to set deferred or one shot connections. See [code]CONNECT_*[/code] constants. A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected. To avoid this, first use [method is_connected] to check for existing connections. Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code]. Emits the given [code]signal[/code]. Deletes the object from memory. Returns a [Variant] for a [code]property[/code]. Returns the object's class as a [String]. Returns an [Array] of dictionaries with information about signals that are connected to the object. Inside each [Dictionary] there are 3 fields: - "source" is a reference to signal emitter. - "signal_name" is name of connected signal. - "method_name" is a name of method to which signal is connected. Get indexed object property by String. Property indices get accessed with colon separation, for example: [code]position:x[/code] Returns the object's unique instance ID. Returns the object's metadata for the given [code]name[/code]. Returns the object's metadata as a [PoolStringArray]. Returns the object's methods and their signatures as an [Array]. Returns the list of properties as an [Array] of dictionaries. Dictionaries contain: name:String, type:int (see TYPE_* enum in [@GlobalScope]) and optionally: hint:int (see PROPERTY_HINT_* in [@GlobalScope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@GlobalScope]). Returns the object's [Script] or [code]null[/code] if one doesn't exist. Returns an [Array] of connections for the given [code]signal[/code]. Returns the list of signals as an [Array] of dictionaries. Returns [code]true[/code] if a metadata is found with the given [code]name[/code]. Returns [code]true[/code] if the object contains the given [code]method[/code]. Returns [code]true[/code] if the given user-defined [code]signal[/code] exists. Returns [code]true[/code] if signal emission blocking is enabled. Returns [code]true[/code] if the object inherits from the given [code]type[/code]. Returns [code]true[/code] if a connection exists for a given [code]signal[/code], [code]target[/code], and [code]method[/code]. Returns [code]true[/code] if the [code]queue_free[/code] method was called for the object. Notify the object of something. Set property into the object. If set to [code]true[/code], signal emission is blocked. Define whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code]. Set a metadata into the object. Metadata is serialized. Metadata can be [i]anything[/i]. Set a script into the object, scripts extend the object functionality. Translate a message. Only works if message translation is enabled (which it is by default). See [method set_message_translation]. Emitted whenever the script of the Object is changed. Called right when the object is initialized. Not available in script. Called before the object is about to be deleted. Connect a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time. Persisting connections are saved when the object is serialized to file. One shot connections disconnect themselves after emission.