#ifndef EDITORASSETINSTALLER_H #define EDITORASSETINSTALLER_H #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" class EditorAssetInstaller : public ConfirmationDialog { OBJ_TYPE( EditorAssetInstaller, ConfirmationDialog ); Tree *tree; String package_path; AcceptDialog *error; Map status_map; bool updating; void _update_subitems(TreeItem* p_item,bool p_check,bool p_first=false); void _item_edited(); virtual void ok_pressed(); protected: static void _bind_methods(); public: void open(const String& p_path,int p_depth=0); EditorAssetInstaller(); }; #endif // EDITORASSETINSTALLER_H