/*************************************************************************/ /* file_type_cache.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "file_type_cache.h" #include "core/os/file_access.h" #include "core/project_settings.h" FileTypeCache *FileTypeCache::singleton = NULL; bool FileTypeCache::has_file(const String &p_path) const { GLOBAL_LOCK_FUNCTION return file_type_map.has(p_path); } String FileTypeCache::get_file_type(const String &p_path) const { GLOBAL_LOCK_FUNCTION ERR_FAIL_COND_V(!file_type_map.has(p_path), ""); return file_type_map[p_path]; } void FileTypeCache::set_file_type(const String &p_path, const String &p_type) { GLOBAL_LOCK_FUNCTION file_type_map[p_path] = p_type; } void FileTypeCache::load() { GLOBAL_LOCK_FUNCTION String project = ProjectSettings::get_singleton()->get_resource_path(); FileAccess *f = FileAccess::open(project + "/file_type_cache.cch", FileAccess::READ); if (!f) { WARN_PRINT("Can't open file_type_cache.cch."); return; } file_type_map.clear(); while (!f->eof_reached()) { String path = f->get_line(); if (f->eof_reached()) break; String type = f->get_line(); set_file_type(path, type); } memdelete(f); } void FileTypeCache::save() { GLOBAL_LOCK_FUNCTION String project = ProjectSettings::get_singleton()->get_resource_path(); FileAccess *f = FileAccess::open(project + "/file_type_cache.cch", FileAccess::WRITE); ERR_FAIL_COND_MSG(!f, "Can't open file_type_cache.cch for writing, not saving file type cache!"); const String *K = NULL; while ((K = file_type_map.next(K))) { f->store_line(*K); f->store_line(file_type_map[*K]); } memdelete(f); } FileTypeCache::FileTypeCache() { ERR_FAIL_COND_MSG(singleton, "FileTypeCache singleton already exist."); singleton = this; }