/*************************************************************************/ /* constraint_bullet.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "constraint_bullet.h" #include "collision_object_bullet.h" #include "space_bullet.h" /** @author AndreaCatania */ ConstraintBullet::ConstraintBullet() : space(NULL), constraint(NULL), disabled_collisions_between_bodies(true) {} void ConstraintBullet::setup(btTypedConstraint *p_constraint) { constraint = p_constraint; constraint->setUserConstraintPtr(this); } void ConstraintBullet::set_space(SpaceBullet *p_space) { space = p_space; } void ConstraintBullet::destroy_internal_constraint() { space->remove_constraint(this); } void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; if (space) { space->remove_constraint(this); space->add_constraint(this, disabled_collisions_between_bodies); } }