#ifndef AUDIO_STREAM_USER_FED_H #define AUDIO_STREAM_USER_FED_H #include "core/ring_buffer.h" #include "servers/audio/audio_stream.h" class AudioStreamGenerator : public AudioStream { GDCLASS(AudioStreamGenerator, AudioStream) float mix_rate; float buffer_len; protected: static void _bind_methods(); public: void set_mix_rate(float p_mix_rate); float get_mix_rate() const; void set_buffer_length(float p_seconds); float get_buffer_length() const; virtual Ref instance_playback(); virtual String get_stream_name() const; virtual float get_length() const; AudioStreamGenerator(); }; class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamGeneratorPlayback, AudioStreamPlaybackResampled) friend class AudioStreamGenerator; RingBuffer buffer; int skips; bool active; float mixed; AudioStreamGenerator *generator; protected: virtual void _mix_internal(AudioFrame *p_buffer, int p_frames); virtual float get_stream_sampling_rate(); static void _bind_methods(); public: virtual void start(float p_from_pos = 0.0); virtual void stop(); virtual bool is_playing() const; virtual int get_loop_count() const; //times it looped virtual float get_playback_position() const; virtual void seek(float p_time); bool push_frame(const Vector2 &p_frame); bool can_push_buffer(int p_frames) const; bool push_buffer(const PoolVector2Array &p_frames); int get_frames_available() const; int get_skips() const; void clear_buffer(); AudioStreamGeneratorPlayback(); }; #endif // AUDIO_STREAM_USER_FED_H