/*************************************************************************/ /* mono_build_info.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mono_build_info.h" #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_utils.h" uint32_t MonoBuildInfo::Hasher::hash(const MonoBuildInfo &p_key) { uint32_t hash = 0; GDMonoUtils::hash_combine(hash, p_key.solution.hash()); GDMonoUtils::hash_combine(hash, p_key.configuration.hash()); return hash; } bool MonoBuildInfo::operator==(const MonoBuildInfo &p_b) const { return p_b.solution == solution && p_b.configuration == configuration; } String MonoBuildInfo::get_log_dirpath() { return GodotSharpDirs::get_build_logs_dir().plus_file(solution.md5_text() + "_" + configuration); } MonoBuildInfo::MonoBuildInfo() {} MonoBuildInfo::MonoBuildInfo(const String &p_solution, const String &p_config) { solution = p_solution; configuration = p_config; }