# Indonesian translation of the Godot Engine editor # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Abdul Aziz Muslim Alqudsy , 2016. # Andevid Dynmyn , 2016. # Andinawan Asa , 2016. # Damar S. M , 2017. # Khairul Hidayat , 2016. # Sofyan Sugianto , 2017. # Tom My , 2017. # yursan9 , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2017-09-13 10:49+0000\n" "Last-Translator: Sofyan Sugianto \n" "Language-Team: Indonesian \n" "Language: id\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.17-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Dinonaktifkan" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Semua pilihan" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Pindahkan Kunci Tambah" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Ubah Transisi Animasi" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Ubah Transformasi Animasi" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Ubah Nilai Animasi" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Ubah Panggilan Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Add Track" msgstr "Tambah Track Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Duplicate Keys" msgstr "Duplikat Tombol Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Move Anim Track Up" msgstr "Pindahkan Track Anim ke Atas" #: editor/animation_editor.cpp #, fuzzy msgid "Move Anim Track Down" msgstr "Pindahkan Track Anim ke Bawah" #: editor/animation_editor.cpp #, fuzzy msgid "Remove Anim Track" msgstr "Hapus Track Anim" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Atur transisi ke:" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Rename" msgstr "Namai Kembali Track Anim" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Ganti Mode Nilai Track Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" msgstr "Ganti Mode Nilai Track Anim" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Edit Kurva Node" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Edit Kurva Pilihan" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Hapus Kunci Anim" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikat Pilihan" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplikat Dialihkan" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Hapus Pilihan" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Lanjut" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Berlainan" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Pemicu" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Tambah Kunci Anim" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Pindahkan Kunci Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Scale Selection" msgstr "Beri Skala Seleksi" #: editor/animation_editor.cpp #, fuzzy msgid "Scale From Cursor" msgstr "Beri Skala dari Kursor" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Lanjut ke Langkah Berikutnya" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Lanjut ke Langkah Sebelumnya" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Linier" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstan" #: editor/animation_editor.cpp #, fuzzy msgid "In" msgstr "Kedalam" #: editor/animation_editor.cpp #, fuzzy msgid "Out" msgstr "Keluar" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Masuk-Keluar" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Keluar-Masuk" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Transisi" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimalkan Animasi" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Bersihkan Animasi" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Buat track BARU untuk %s dan masukkan tombol?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Buat track BARU %d dan masukkan tombol-tombol?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Buat" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Create & Insert" msgstr "Anim Buat & Masukan" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert Track & Key" msgstr "Masukkan Track & Tombol Anim" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert Key" msgstr "Anim Masukkan Tombol" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ubah Panjang Animasi" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ubah Perulangan Animasi" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Buat Nilai Kunci Animasi Tertulis" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Insert" msgstr "Anim Masukkan" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Skala Kunci Anim" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Tambah Pemanggilan Track Anim" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom animasi." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Panjang:" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Panjang animasi (dalam detik)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Langkah:" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Langkah kursor sekejap (dalam detik)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Tambah tracks baru." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Pindahkan track sekarang ke atas." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Pindahkan track sekarang ke bawah." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Hapus track yang dipilih." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Alat track" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya." #: editor/animation_editor.cpp #, fuzzy msgid "Anim. Optimizer" msgstr "Anim. Optimisasi" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maks. Linier Error:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maks. Angular Error:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maksimal Angle yang dapat Dioptimalkan:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimasi" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi." #: editor/animation_editor.cpp msgid "Key" msgstr "Tombol" #: editor/animation_editor.cpp msgid "Transition" msgstr "Transisi" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skala Rasio:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Hapus Tombol-tombol yang tidak sah" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Hapus tracks yang kosong dan belum diselesaikan" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Bersihkan semua animasi" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Bersihkan" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ubah ukuran Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Ubah Tipe Nilai Array" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Ubah Nilai Array" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Pergi ke Baris" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Baris Nomor:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Tidak ada yang cocok" #: editor/code_editor.cpp #, fuzzy msgid "Replaced %d occurrence(s)." msgstr "Diganti kejadian (kejadian-kejadian) %d." #: editor/code_editor.cpp msgid "Replace" msgstr "Ubah" #: editor/code_editor.cpp msgid "Replace All" msgstr "Ubah Semua" #: editor/code_editor.cpp msgid "Match Case" msgstr "Kasus Kecocokan" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Semua Kata" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Hanya yang Dipilih" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Cari" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Cari" #: editor/code_editor.cpp msgid "Next" msgstr "Berikutnya" #: editor/code_editor.cpp msgid "Not found!" msgstr "Tidak ditemukan!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Ganti dengan" #: editor/code_editor.cpp #, fuzzy msgid "Case Sensitive" msgstr "Case Sensitive" #: editor/code_editor.cpp msgid "Backwards" msgstr "Ke belakang" #: editor/code_editor.cpp #, fuzzy msgid "Prompt On Replace" msgstr "Cepat Pada Penggantian" #: editor/code_editor.cpp msgid "Skip" msgstr "Lalui" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Perbesar Pandangan" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Perkecil Pandangan" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Kebalikan Semula Pandangan" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Baris:" #: editor/code_editor.cpp msgid "Col:" msgstr "Kolom:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Method dalam Node target harus spesifik!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Sambungkan Ke Node:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Tambah" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Hapus" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Tambah Argumen Panggilan Ekstra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumen-argumen Panggilan Ekstra:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Path ke Node:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Buat Fungsi" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Ditunda" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Satu Waktu" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Tutup" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Menghubungkan" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Sambungkan '%s' ke '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Menyambungkan Sinyal:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Buat Subskribsi" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Menyambungkan.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Tidak tersambung" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Sinyal-sinyal" #: editor/create_dialog.cpp msgid "Create New" msgstr "Buat Baru" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorit:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Saat ini:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cari:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp #, fuzzy msgid "Matches:" msgstr "Kecocokan:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Deskripsi:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cari Ganti Untuk:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Ketergantungan Untuk:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Scene '%s' sedang disunting saat ini.\n" "Perubahan-perubahan tidak akan berefek kecuali dimuat ulang." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Resource '%s' sedang digunakan.\n" "Perubahan-perubahan akan terjadi ketika dimuat ulang." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Ketergantungan" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Resource" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Path" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Ketergantungan:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Perbaiki yang Rusak" #: editor/dependency_editor.cpp #, fuzzy msgid "Dependency Editor" msgstr "Editor Ketergantungan" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cari Resource Pengganti:" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Pemilik Dari:" #: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (no undo)" msgstr "Hapus file-file yang dipilih dari proyek? (tanpa membatalkan/undo)" #: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "File-file yang telah dihapus diperlukan oleh resource-resource lainnya agar " "mereka bekerja.\n" "Hapus saja mereka? (tanpa membatalkan/undo)" #: editor/dependency_editor.cpp msgid "Cannot remove:\n" msgstr "" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error memuat:" #: editor/dependency_editor.cpp #, fuzzy msgid "Scene failed to load due to missing dependencies:" msgstr "Scene gagal memuat disebabkan oleh ketergantungan yang hilang:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Buka Saja" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Tindakan mana yang seharusnya diambil?" #: editor/dependency_editor.cpp #, fuzzy msgid "Fix Dependencies" msgstr "Perbaiki Ketergantungan" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Gagal memuat!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Resource-resource tanpa kepemilikan yang jelas:" #: editor/dependency_editor.cpp editor/editor_node.cpp #, fuzzy msgid "Orphan Resource Explorer" msgstr "Penjelajah Resource Orphan" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Hapus file yang dipilih?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Hapus" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "" #: editor/editor_about.cpp msgid "Thanks!" msgstr "" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp msgid "Project Founders" msgstr "" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp msgid "Authors" msgstr "" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "All Components" msgstr "Konstanta:" #: editor/editor_about.cpp #, fuzzy msgid "Components" msgstr "Konstanta:" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Uncompressing Assets" msgstr "Mengimpor ulang" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "Pasang" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Rename Audio Bus" msgstr "Namai kembali Autoload" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Bus Effect" msgstr "Hapus yang Dipilih" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Volume" msgstr "Kebalikan Semula Pandangan" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Effect" msgstr "Hapus yang Dipilih" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Audio Bus" msgstr "Hapus Penampilan" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Duplicate Audio Bus" msgstr "Duplikat Pilihan" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Bus Volume" msgstr "Kebalikan Semula Pandangan" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Move Audio Bus" msgstr "Pindahkan Kunci Tambah" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp #, fuzzy msgid "Load Default" msgstr "Bawaan" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Karakter sah:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "Nama tidak sah. Tidak boleh serupa dengan nama bawaan." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Path Tidak Sah." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "File tidak ada." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Tidak didalam path resource." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Tambahkan AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' telah ada!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Namai kembali Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Beralih AutoLoad Globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Pindahkan Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Hapus Autoload" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Enable" msgstr "Aktifkan" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Mengatur kembali Autoload-autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Path:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nama Node:" #: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Nama" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Daftar:" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Memperbaharui Scene" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Menyimpan perubahan-perubahan lokal.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Memperbaharui scene.." #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first" msgstr "Mohon simpan scene terlebih dahulu." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Pilih sebuah Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Buat Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nama:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Tidak dapat membuat folder." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Pilih" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Menyimpan File:" #: editor/editor_export.cpp msgid "Packing" msgstr "Mengemas" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "File telah ada, Overwrite?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Semua diakui" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Semua File-file (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Buka" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Buka sebuah File" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Buka File (File-file)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Buka sebuah Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Buka sebuah File atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Simpan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Simpan sebuah File" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Back" msgstr "Mundur" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Forward" msgstr "Maju" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Up" msgstr "Naik" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Segarkan" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Beralih File Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Beralih Favorit" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Beralih Mode" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Garis Fokus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Pindahkan Favorit Keatas" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Pindahkan Favorit Kebawah" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to parent folder" msgstr "Tidak dapat membuat folder." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Direktori-direktori & File-file:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Pratinjau:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "File:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Filter:" msgstr "Filter:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Pemindaian" #: editor/editor_file_system.cpp #, fuzzy msgid "(Re)Importing Assets" msgstr "Mengimpor ulang" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Mencari Bantuan" #: editor/editor_help.cpp msgid "Class List:" msgstr "Daftar Class:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Cari Kelas" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Atas" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Kelas:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Turunan:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Diturunkan oleh:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Deskripsi Singkat:" #: editor/editor_help.cpp #, fuzzy msgid "Members" msgstr "Member-member:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Member-member:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" msgstr "Metode Publik:" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Metode Publik:" #: editor/editor_help.cpp #, fuzzy msgid "GUI Theme Items" msgstr "Item-item Tema GUI:" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Item-item Tema GUI:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Sinyal-sinyal:" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations" msgstr "Fungsi-fungsi:" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations:" msgstr "Fungsi-fungsi:" #: editor/editor_help.cpp msgid "enum " msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Constants" msgstr "Konstanta:" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanta:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "Deskripsi:" #: editor/editor_help.cpp #, fuzzy msgid "Properties" msgstr "Properti Objek." #: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Deskripsi Singkat:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Daftar Fungsi:" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Deskripsi Metode:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "Mencari Teks" #: editor/editor_log.cpp #, fuzzy msgid "Output:" msgstr " Keluaran:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Bersihkan" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Error menyimpan resource!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Simpan Resource Sebagai.." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "I see.." msgstr "Aku tahu.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Tidak dapat membuka file untuk menulis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format file yang diminta tidak diketahui:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Error saat menyimpan." #: editor/editor_node.cpp #, fuzzy msgid "Can't open '%s'." msgstr "Menyambungkan.." #: editor/editor_node.cpp #, fuzzy msgid "Error while parsing '%s'." msgstr "Error saat menyimpan." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "Scene '%s' memiliki dependensi yang rusak:" #: editor/editor_node.cpp #, fuzzy msgid "Error while loading '%s'." msgstr "Error saat menyimpan." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Menyimpan Scene" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Menganalisis" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Membuat Thumbnail" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Gagal memuat resource." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!" #: editor/editor_node.cpp #, fuzzy msgid "Error saving MeshLibrary!" msgstr "Error menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Tidak dapat memuat TileSet untuk menggabungkan!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error menyimpan TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error mencoba untuk menyimpan layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout editor default ditimpa." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nama layout tidak ditemukan!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Salin Parameter" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Tempel Parameter" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Tempel Resource" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Salin Resource" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Buat Menjadi Bawaan" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Membuat sub-Resource Unik" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Buka di Bantuan" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Tidak ada definisi scene untuk dijalankan." #: editor/editor_node.cpp #, fuzzy msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n" "Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah " "kategori 'application'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Scene '%s' tidak tersedia, pilih yang sah?\n" "Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " "'aplikasi'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Scene '%s' bukanlah sebuah file scene, pilih yang sah?\n" "Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " "'aplikasi'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Scene saat ini belum pernah disimpan, mohon simpat dahulu untuk " "menjalankannya." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulai subprocess!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Buka Scene" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Buka Scene Dasar" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Buka Cepat Scene.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Buka Cepat Script.." #: editor/editor_node.cpp #, fuzzy msgid "Save & Close" msgstr "Simpan sebuah File" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Simpan Scene Sebagai.." #: editor/editor_node.cpp msgid "No" msgstr "" #: editor/editor_node.cpp msgid "Yes" msgstr "Ya" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Scene ini belum pernah disimpan. Simpan sebelum menjalankan?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Ekspor Mesh Library" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Ekspor Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Scene saat ini tidak disimpan. Buka saja?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Tidak bisa memuat ulang scene yang tidak pernah disimpan." #: editor/editor_node.cpp msgid "Revert" msgstr "Pulihkan" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Jalankan Cepat Scene.." #: editor/editor_node.cpp msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Save & Quit" msgstr "Simpan sebuah File" #: editor/editor_node.cpp #, fuzzy msgid "Save changes to the following scene(s) before quitting?" msgstr "Simpan perubahan saat ini sebelum keluar?" #: editor/editor_node.cpp #, fuzzy msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "Simpan perubahan saat ini sebelum membuka Manajer Projek?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Pilih sebuah Scene Utama" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '" msgstr "" #: editor/editor_node.cpp msgid "' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/" msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '" msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Ugh" msgstr "Wadoo" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Gagal memuat scene, harus dalam alamat proyek. Gunakan 'Impor\" untuk " "membuka scene tersebut, kemudian simpan di dalam alamat proyek." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scene '%s' memiliki dependensi yang rusak:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Simpan Penampilan" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Hapus Penampilan" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Bawaan" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Pilih Tab Scene" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d file lagi" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d file atau folder lagi" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Mode Tanpa Gangguan" #: editor/editor_node.cpp #, fuzzy msgid "Toggle distraction-free mode." msgstr "Mode Tanpa Gangguan" #: editor/editor_node.cpp msgid "Scene" msgstr "Suasana" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Pergi ke scene yang dibuka sebelumnya." #: editor/editor_node.cpp msgid "Next tab" msgstr "Tab selanjutnya" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Tab sebelumnya" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operasi dengan file scene." #: editor/editor_node.cpp msgid "New Scene" msgstr "Scene Baru" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Scene Turunan Baru.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Buka Scene.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Simpan Scene" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" #: editor/editor_node.cpp msgid "Close Scene" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Convert To.." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" #: editor/editor_node.cpp msgid "TileSet.." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Batal" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp msgid "Project" msgstr "" #: editor/editor_node.cpp msgid "Project Settings" msgstr "" #: editor/editor_node.cpp msgid "Run Script" msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" #: editor/editor_node.cpp msgid "Tools" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Editor" msgstr "Edit" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "Mode Layar Penuh" #: editor/editor_node.cpp editor/project_export.cpp #, fuzzy msgid "Manage Export Templates" msgstr "Memuat Ekspor Template-template." #: editor/editor_node.cpp msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komunitas" #: editor/editor_node.cpp msgid "About" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "" #: editor/editor_node.cpp msgid "Play" msgstr "" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: editor/editor_node.cpp msgid "Stop" msgstr "" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" #: editor/editor_node.cpp msgid "Update Always" msgstr "" #: editor/editor_node.cpp msgid "Update Changes" msgstr "" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" #: editor/editor_node.cpp msgid "Object properties." msgstr "Properti Objek." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Berkas Sistem" #: editor/editor_node.cpp editor/node_dock.cpp #, fuzzy msgid "Node" msgstr "Titik" #: editor/editor_node.cpp msgid "Output" msgstr "Luaran" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Jangan Simpan" #: editor/editor_node.cpp #, fuzzy msgid "Import Templates From ZIP File" msgstr "Impor Templat dari Berkas ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Ekspor Projek" #: editor/editor_node.cpp msgid "Export Library" msgstr "Ekspor Pustaka" #: editor/editor_node.cpp #, fuzzy msgid "Merge With Existing" msgstr "Gabung dengan yang Ada" #: editor/editor_node.cpp msgid "Password:" msgstr "Sandi:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "Scene Turunan Baru.." #: editor/editor_node.cpp #, fuzzy msgid "Load Errors" msgstr "Muat Galat" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Pilih" #: editor/editor_node.cpp #, fuzzy msgid "Open 2D Editor" msgstr "Buka Penyunting 2D" #: editor/editor_node.cpp #, fuzzy msgid "Open 3D Editor" msgstr "Buka Penyunting 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Buka Penyunting Skrip" #: editor/editor_node.cpp msgid "Open Asset Library" msgstr "Buka Pustaka Aset" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Buka Penyunting Selanjutnya" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Buka Penyunting Sebelumnya" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Perbarui" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "" #: editor/export_template_manager.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Tidak dapat membuka ekspor template-template zip." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:\n" msgstr "Gagal menyimpan atlas:" #: editor/export_template_manager.cpp #, fuzzy msgid "Extracting Export Templates" msgstr "Memuat Ekspor Template-template." #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Mengimpor:" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Remove Template" msgstr "Hapus Pilihan" #: editor/export_template_manager.cpp #, fuzzy msgid "Select template file" msgstr "Hapus file yang dipilih?" #: editor/export_template_manager.cpp #, fuzzy msgid "Export Template Manager" msgstr "Memuat Ekspor Template-template." #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "" "\n" "Source: " msgstr "Resource" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself.\n" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:\n" msgstr "Error memuat:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:\n" msgstr "Scene '%s' memiliki dependensi yang rusak:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "No name provided." msgstr "Ubah Nama atau Pindahkan.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Name contains invalid characters." msgstr "Karakter sah:" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Namai kembali Variabel" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Rename.." msgstr "Ubah Nama atau Pindahkan.." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Pindah Ke.." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Folder.." msgstr "Buat Folder" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Tampilkan di Manajer Berkas" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Direktori Sebelumnya" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Direktori Selanjutnya" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Pindai Ulang Berkas Sistem" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Memindai Berkas,\n" "Silakan Tunggu.." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Pindahkan" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Tambahkan ke Grup" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "Memperbaharui Scene" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp #, fuzzy msgid " Files" msgstr "File:" #: editor/import_dock.cpp #, fuzzy msgid "Import As:" msgstr "Mengimpor:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "" #: editor/import_dock.cpp #, fuzzy msgid "Reimport" msgstr "Mengimpor ulang" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Optimalkan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animasi" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "File:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Contents:" msgstr "Konstanta:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "View Files" msgstr "File:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connection error, please try again." msgstr "Gangguan koneks, silakan coba lagi." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect." msgstr "Menyambungkan.." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "Sambungkan Ke Node:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Tidak ada respon." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, return code:" msgstr "Format file yang diminta tidak diketahui:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Req. Failed." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connecting.." msgstr "Menyambungkan.." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Requesting.." msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Error making request" msgstr "Error menyimpan resource!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sortir:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Terbalik" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Situs:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Dukungan.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Resmi" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Aset-aset File ZIP" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggles snapping" msgstr "Beralih Breakpoint" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "Simpan Penampilan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Hapus Sinyal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Ubah Tipe Nilai Array" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Beri Skala Seleksi" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add point" msgstr "Tambahkan Sinyal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove point" msgstr "Hapus Sinyal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "Linier" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "Hapus Sinyal" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Remove Point from Line2D" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #, fuzzy msgid "Add Point to Line2D" msgstr "Pergi ke Barisan" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Move Point in Line2D" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Split Segment (in line)" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh.\n" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "Menyimpan perubahan-perubahan lokal.." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Galat saat memuat gambar:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Partikel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Hapus Sinyal" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Hapus Sinyal" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Hapus Sinyal" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Hapus Autoload" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Edit" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Tempel" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Berkas" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Baru" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Simpan Semua" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Muat Ulang Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Simpan Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Simpan Tema Sebagai" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Tutup Dokumentasi" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Tutup Semua" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Jalankan" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "Beralih Favorit" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Cari.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Pencarian Selanjutnya" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" msgstr "Editor Ketergantungan" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Discard" msgstr "Berlainan" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Potong" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopy" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Pilih Semua" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "Hapus" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Beralih Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Lowercase" msgstr "Sambungkan Ke Node:" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Tampilan Bawah." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Bawah" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Tampilan Atas." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Tampilan Belakang." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Belakang" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Tampilan Depan." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Depan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Tampilan Kiri." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Kiri" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Tampilan Kanan." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Kanan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes" msgstr "Menyimpan perubahan-perubahan lokal.." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes" msgstr "Ubah" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Aktifkan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Forward" msgstr "Maju" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Backwards" msgstr "Ke belakang" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Down" msgstr "Scroll kebawah." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "preview" msgstr "Pratinjau:" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)\n" msgstr "Metode Publik:" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" msgstr "Semua pilihan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Salin Resource" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Hapus Pilihan" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" msgstr "Hapus" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Ikon" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Warna" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "Beri Skala Seleksi" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Linier" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Runnable" msgstr "Aktifkan" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '" msgstr "Hapus Penampilan" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "Hapus file yang dipilih?" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "Kecocokan:" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "Daftar Fungsi:" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export With Debug" msgstr "Ekspor Tile Set" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exists." msgstr "File tidak ada." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid " " msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Projek Baru Permainan" #: editor/project_manager.cpp msgid "Couldn't get project.godot in the project path." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "New Game Project" msgstr "Projek Baru Permainan" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Impor Projek yang Sudah Ada" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Buat Projek Baru" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nama Projek:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "Buat Folder" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Lokasi Projek:" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "Menyambungkan.." #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to open more than one project?" msgstr "Apakah Anda yakin membuka lebih dari satu projek?" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n" "Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah " "kategori 'application'." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run more than one project?" msgstr "Apakah Anda yakin menjalankan lebih dari satu projek?" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "Daftar Projek" #: editor/project_manager.cpp msgid "Scan" msgstr "Pindai" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Pilih Berkas untuk Dipindai" #: editor/project_manager.cpp msgid "New Project" msgstr "Projek Baru" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "Hapus Pilihan" #: editor/project_manager.cpp msgid "Exit" msgstr "Keluar" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Menyambungkan.." #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Ubah" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Axis" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Perangkat" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Tombol" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Tombol Kiri." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Tombol Kanan." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Tombol Tengah." #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Up." msgstr "Scroll keatas." #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Down." msgstr "Scroll kebawah." #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Global Property" msgstr "Tambahkan Properti Getter" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Setting '" msgstr "Mengatur.." #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "Hapus" #: editor/project_settings_editor.cpp #, fuzzy msgid "Can't contain '/' or ':'" msgstr "Sambungkan Ke Node:" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "Berkas.." #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Metode Publik:" #: editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "Scene Baru" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "Membuat sub-Resource Unik" #: editor/property_editor.cpp #, fuzzy msgid "Show in File System" msgstr "Tampilkan dalam Manajer Berkas" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "Sambungkan Ke Node:" #: editor/property_editor.cpp #, fuzzy msgid "Error loading file: Not a resource!" msgstr "Gagal saat memuat berkas: Bukan berkas resource!" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Path ke Node:" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_editor.cpp msgid "Sections:" msgstr "" #: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Tambahkan Properti Setter" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Metode Publik:" #: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Metode Publik:" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Oke" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources:" msgstr "Resource" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Scene Baru" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Scene Baru" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Copy Node Path" msgstr "Salin Resource" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "Filter:" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "Buka Cepat Script.." #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "Error memuat font." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "Tidak dapat membuat folder." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error memuat font." #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "File telah ada, Overwrite?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid Path" msgstr "Path Tidak Sah." #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path" msgstr "Nama properti index tidak sah." #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script file" msgstr "Buat Subskribsi" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "" #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Inherits" msgstr "Turunan:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name" msgstr "Kelas:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template" msgstr "Hapus Pilihan" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Scene Baru" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Set From Tree" msgstr "Menyetel Dari Keturunan" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Ganti Radius Lampu" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Camera FOV" msgstr "Ganti FOV Kamera" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Camera Size" msgstr "Ganti Ukuran Kamera" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Ganti Radius Bentuk Bola" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Library" msgstr "Ekspor Pustaka" #: modules/gdnative/gd_native_library_editor.cpp msgid "Status" msgstr "" #: modules/gdnative/gd_native_library_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*." #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "Argumen langkah adalah nol!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Bukan skrip dengan contoh" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "Tidak berbasis pada skrip" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "Tidak berbasis pada resource file" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Format kamus acuan tidak sah (@path hilang)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Kamus acuan tidak sah (sub kelas tidak sah)" #: modules/gdscript/gd_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Hapus yang Dipilih" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "Duplikat Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Prev Level (%sDown Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Level (%sUp Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Dinonaktifkan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "Buat Baru" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Duplicate" msgstr "Hanya yang Dipilih" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Clear" msgstr "Hanya yang Dipilih" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang " "bagaimana menggunakannya dengan benar!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat memori " "pertama bekerja." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja " "memori! Silahkan perbaiki node anda." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah " "besar, laporkan bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "Edit Argumen-argumen Sinyal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Ubah Tipe Nilai Array" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "Ubah Nilai Array" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "Edit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Fungsi-fungsi:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variabel-variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Nama bukan sebuah pengidentifikasi yang sah:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Namai kembali Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Namai kembali Variabel" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Namai kembali Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Tambahkan Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Tambahkan Variabel" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Tambahkan Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Ubah Pernyataan" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Tambahkan Node" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Hapus Tombol-tombol yang tidak sah" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan " "generic signature." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Preload Node" msgstr "Tambahkan Node" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Tambahkan Node (Node-node) dari Tree" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Tambahkan Properti Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Tambahkan Properti Setter" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "Ubah Tipe Nilai Array" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Salin Resource" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "Hapus Variabel" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Sambungkan Ke Node:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Condition" msgstr "Transisi" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Return" msgstr "Kembali:" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Panggil" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Ubah Nilai Array" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Path ke Node:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Hapus Fungsi" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable" msgstr "Edit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Hapus Variabel" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal" msgstr "Mengedit Sinyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Hapus Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Mengedit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Mengedit Sinyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipe Dasar:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Node-node yang Tersedia:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Edit Argumen-argumen Sinyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Edit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Hapus yang Dipilih" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Find Node Type" msgstr "Cari Tipe Node" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Copy Nodes" msgstr "Salin Resource" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste Nodes" msgstr "Path ke Node:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Tipe masukan tidak iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iterator menjadi tidak sah" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Iterator menjadi tidak sah: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nama properti index tidak sah." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Objek dasar bukan sebuah Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Path tidak menunjukkan Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Nama properti index '%s' tidak sah dalam node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argumen tidak sah dari tipe: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Argumen-argumen tidak sah: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet tidak ditemukan dalam script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet tidak ditemukan dalam script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau " "string (error)." #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:\n" msgstr "Tidak dapat membuat folder." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read file:\n" msgstr "Tidak dapat membuat folder." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:\n" msgstr "Tidak dapat membuat folder." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam " "properti 'Frames' agar AnimatedSprite menampilkan frame-frame." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada " "scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan " "sisanya akan diabaikan." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision " "pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " "sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " "untuk memberikan mereka sebuah bentuk." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" "Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision " "pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " "sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " "untuk memberikan mereka sebuah bentuk." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon " "ciptakan resource bentuk untuk itu!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini " "berpengaruh." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" "Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node " "ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke " "sebuah node Navigation2D. Ini hanya menyediakan data navigasi." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " "node ParallaxBackground." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah " "node Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. " "Viewport tersebut harus diatur ke mode 'render target'." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "Pengaturan Vieport dalam properti path harus diatur sebagai 'render target' " "agar sprite bekerja." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan " "mengedit root scene secara langsung sebagai parent." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision " "ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari " "Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" "Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke " "node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, " "StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah " "bentuk." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon " "ciptakan sebuah resource bentuk untuk itu!" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini " "bekerja." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node " "Navigation. Ini hanya menyediakan data navigasi." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " "bekerja." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " "yang diacu)." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti " "'Frames' agar AnimatedSprite3D menampilkan frame-frame." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset" msgstr "Tambah warna sekarang sebagai preset" #: scene/gui/dialogs.cpp msgid "Cancel" msgstr "Batal" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Peringatan!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Mohon konfirmasi..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun " "dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit " "itu baik, tetapi mereka akan sembunyi saat berjalan." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" "Lingkungan Baku yang ditetapkan di Pengaturan Proyek (Rendering -> Viewport -" "> Lingkungan Baku) tidak dapat dimuat" #: scene/main/viewport.cpp #, fuzzy msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk " "menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child " "dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah " "sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node " "untuk ditampilkan." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Error menginisialisasi FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Format font tidak diketahui." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Error memuat font." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Ukuran font tidak sah." #~ msgid "Method List For '%s':" #~ msgstr "Daftar Fungsi Untuk '%s':" #~ msgid "Arguments:" #~ msgstr "Argumen:" #, fuzzy #~ msgid "Return:" #~ msgstr "Kembali:" #~ msgid "Added:" #~ msgstr "Ditambahkan:" #~ msgid "Removed:" #~ msgstr "Dihapus:" #~ msgid "Error saving atlas:" #~ msgstr "Gagal menyimpan atlas:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "Tidak dapat menyimpan sub tekstur atlas:" #~ msgid "Exporting for %s" #~ msgstr "Mengekspor untuk %s" #~ msgid "Setting Up.." #~ msgstr "Mengatur.." #~ msgid "Error loading scene." #~ msgstr "Gagal memuat scene." #~ msgid "Re-Import" #~ msgstr "Impor Ulang" #~ msgid "Re-Importing" #~ msgstr "Mengimpor ulang" #~ msgid "Loading Export Templates" #~ msgstr "Memuat Ekspor Template-template." #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "Error menyimpan TileSet!" #~ msgid "Pick New Name and Location For:" #~ msgstr "Tentukan Nama dan Lokasi Baru untuk:" #~ msgid "No files selected!" #~ msgstr "Tidak ada berkas dipilih!" #~ msgid "Re-Import.." #~ msgstr "Impor Ulang.." #, fuzzy #~ msgid "Root Node Name:" #~ msgstr "Nama Node:" #~ msgid "Texture Format" #~ msgstr "Format Tekstur" #, fuzzy #~ msgid "Texture Options" #~ msgstr "Opsi Tekstur" #~ msgid "Error importing:" #~ msgstr "Galat saat mengimpor:" #~ msgid "Max Texture Size:" #~ msgstr "Ukuran Tekstur Maksimum:" #~ msgid "Project Path (Must Exist):" #~ msgstr "Lokasi Projek (Harus Ada):" #, fuzzy #~ msgid "Tiles" #~ msgstr "File:" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "Buka Manajer Proyek?\n" #~ "(Perubahan yang tidak disimpan akan hilang)" #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "Nama tidak sah." #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "Ukuran font tidak sah." #~ msgid "Node From Scene" #~ msgstr "Node Dari Scene" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " #~ "bekerja." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Sebuah resource SampleLibrary harus diciptakan atau diatur didalam " #~ "properti 'samples' agar SamplePlayer memainkan suara." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti " #~ "'samples' agar SpatialSamplePlayer memainkan suara." #, fuzzy #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "Diganti Kejadian (Kejadian-kejadian) %d." #~ msgid "Save Translatable Strings" #~ msgstr "Simpan Kalimat yang Dapat Diterjemahkan" #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Buat Folder" #, fuzzy #~ msgid "Organization" #~ msgstr "Transisi" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "Karakter sah:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance tidak berisi resource BakedLight." #, fuzzy #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" #~ msgstr "" #~ "Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali " #~ "dengan 'res://', 'user://', atau 'local://'" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), " #~ "tetapi port-port unsequenced dispesifikasikan."