#!/usr/bin/env python Import('env') # Not building in a separate env as core needs it # Thirdparty source files if (env["freetype"] != "system"): # builtin thirdparty_dir = "#thirdparty/freetype/" thirdparty_sources = [ "src/autofit/autofit.c", "src/base/ftapi.c", "src/base/ftbase.c", "src/base/ftbbox.c", "src/base/ftbdf.c", "src/base/ftbitmap.c", "src/base/ftcid.c", "src/base/ftdebug.c", "src/base/ftfntfmt.c", "src/base/ftfstype.c", "src/base/ftgasp.c", "src/base/ftglyph.c", "src/base/ftgxval.c", "src/base/ftinit.c", "src/base/ftlcdfil.c", "src/base/ftmm.c", "src/base/ftotval.c", "src/base/ftpatent.c", "src/base/ftpfr.c", "src/base/ftpic.c", "src/base/ftstroke.c", "src/base/ftsynth.c", "src/base/ftsystem.c", "src/base/fttype1.c", "src/base/ftwinfnt.c", "src/bdf/bdf.c", "src/cache/ftcache.c", "src/cff/cff.c", "src/cid/type1cid.c", "src/gxvalid/gxvalid.c", "src/otvalid/otvalid.c", "src/pcf/pcf.c", "src/pfr/pfr.c", "src/psaux/psaux.c", "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", "src/sfnt/sfnt.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", "src/type42/type42.c", "src/winfonts/winfnt.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Include header for WinRT to fix build issues if "platform" in env and env["platform"] == "winrt": env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"']) env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) # also requires libpng headers if (env["libpng"] != "system"): # builtin env.Append(CPPPATH=["#thirdparty/libpng"]) """ FIXME: Remove this commented code if Windows can handle the monolithic lib # fix for Windows' shell miserably failing on long lines, split in two libraries half1 = [] half2 = [] for x in thirdparty_sources: if (x.find("src/base") != -1 and x.find("src/sfnt") != -1): half1.append(x) else: half2.append(x) lib = env.Library("freetype_builtin1", half2) env.Append(LIBS = [lib]) lib = env.Library("freetype_builtin2", half1) env.Append(LIBS = [lib]) """ lib = env.Library("freetype_builtin", thirdparty_sources) env.Append(LIBS=[lib]) # Godot source files env.add_source_files(env.modules_sources, "*.cpp") env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) Export('env')