/*************************************************************************/ /* hash_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef HASH_MAP_H #define HASH_MAP_H #include "hashfuncs.h" #include "error_macros.h" #include "ustring.h" #include "os/memory.h" #include "list.h" class HashMapHahserDefault { public: static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); } static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); } static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { uint64_t v=p_int; v = (~v) + (v << 18); // v = (v << 18) - v - 1; v = v ^ (v >> 31); v = v * 21; // v = (v + (v << 2)) + (v << 4); v = v ^ (v >> 11); v = v + (v << 6); v = v ^ (v >> 22); return (int) v; } static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); } static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } // static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); } }; /** * @class HashMap * @author Juan Linietsky * * Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key. * The implementation provides hashers for the default types, if you need a special kind of hasher, provide * your own. * @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container. * @param TData Data, data associated with the key * @param Hasher Hasher object, needs to provide a valid static hash function for TKey * @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter. * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER. * */ template class HashMap { public: struct Pair { TKey key; TData data; Pair() {} Pair(const TKey& p_key, const TData& p_data) { key=p_key; data=p_data; } }; private: struct Entry { uint32_t hash; Entry *next; Pair pair; Entry() { next=0; } }; Entry **hash_table; uint8_t hash_table_power; uint32_t elements; void make_hash_table() { ERR_FAIL_COND( hash_table ); hash_table = memnew_arr( Entry*, (1< ( (1< ( (1<(int)MIN_HASH_TABLE_POWER) && ((int)elements < ( (1<<(hash_table_power-1)) * RELATIONSHIP ) ) ) { /* rehash down */ new_hash_table_power=hash_table_power-1; while( (int)elements < ( (1<<(new_hash_table_power-1)) * RELATIONSHIP ) ) { new_hash_table_power--; } if (new_hash_table_power<(int)MIN_HASH_TABLE_POWER) new_hash_table_power=MIN_HASH_TABLE_POWER; } if (new_hash_table_power==-1) return; Entry ** new_hash_table = memnew_arr( Entry*, (1<next; int new_pos = se->hash & ((1<next=new_hash_table[new_pos]; new_hash_table[new_pos]=se; } } if (hash_table) memdelete_arr( hash_table ); hash_table=new_hash_table; hash_table_power=new_hash_table_power; } /* I want to have only one function.. */ _FORCE_INLINE_ const Entry * get_entry( const TKey& p_key ) const { uint32_t hash = Hasher::hash( p_key ); uint32_t index = hash&((1<hash == hash && e->pair.key == p_key ) { /* the pair exists in this hashtable, so just update data */ return e; } e=e->next; } return NULL; } Entry * create_entry(const TKey& p_key) { /* if entry doesn't exist, create it */ Entry *e = memnew( Entry ); ERR_FAIL_COND_V(!e,NULL); /* out of memory */ uint32_t hash = Hasher::hash( p_key ); uint32_t index = hash&((1<next = hash_table[index]; e->hash = hash; e->pair.key=p_key; hash_table[index]=e; elements++; return e; } void copy_from(const HashMap& p_t) { if (&p_t==this) return; /* much less bother with that */ clear(); if (!p_t.hash_table || p_t.hash_table_power==0) return; /* not copying from empty table */ hash_table = memnew_arr(Entry*,1<next=hash_table[i]; hash_table[i]=le; e=e->next; } } } public: void set( const TKey& p_key, const TData& p_data ) { set( Pair( p_key, p_data ) ); } void set( const Pair& p_pair ) { Entry *e=NULL; if (!hash_table) make_hash_table(); // if no table, make one else e = const_cast( get_entry(p_pair.key) ); /* if we made it up to here, the pair doesn't exist, create and assign */ if (!e) { e=create_entry(p_pair.key); if (!e) return; check_hash_table(); // perform mantenience routine } e->pair.data = p_pair.data; } bool has( const TKey& p_key ) const { return getptr(p_key)!=NULL; } /** * Get a key from data, return a const reference. * WARNING: this doesn't check errors, use either getptr and check NULL, or check * first with has(key) */ const TData& get( const TKey& p_key ) const { const TData* res = getptr(p_key); ERR_FAIL_COND_V(!res,*res); return *res; } TData& get( const TKey& p_key ) { TData* res = getptr(p_key); ERR_FAIL_COND_V(!res,*res); return *res; } /** * Same as get, except it can return NULL when item was not found. * This is mainly used for speed purposes. */ _FORCE_INLINE_ TData* getptr( const TKey& p_key ) { if (!hash_table) return NULL; Entry *e=const_cast(get_entry(p_key )); if (e) return &e->pair.data; return NULL; } _FORCE_INLINE_ const TData* getptr( const TKey& p_key ) const { if (!hash_table) return NULL; const Entry *e=const_cast(get_entry(p_key )); if (e) return &e->pair.data; return NULL; } /** * Same as get, except it can return NULL when item was not found. * This version is custom, will take a hash and a custom key (that should support operator==() */ template _FORCE_INLINE_ TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) { if (!hash_table) return NULL; uint32_t hash = p_custom_hash; uint32_t index = hash&((1<hash == hash && e->pair.key == p_custom_key ) { /* the pair exists in this hashtable, so just update data */ return &e->pair.data; } e=e->next; } return NULL; } template _FORCE_INLINE_ const TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) const { if (!hash_table) return NULL; uint32_t hash = p_custom_hash; uint32_t index = hash&((1<hash == hash && e->pair.key == p_custom_key ) { /* the pair exists in this hashtable, so just update data */ return &e->pair.data; } e=e->next; } return NULL; } /** * Erase an item, return true if erasing was succesful */ bool erase( const TKey& p_key ) { if (!hash_table) return false; uint32_t hash = Hasher::hash( p_key ); uint32_t index = hash&((1<hash == hash && e->pair.key == p_key ) { if (p) { p->next=e->next; } else { //begin of list hash_table[index]=e->next; } memdelete(e); elements--; if (elements==0) erase_hash_table(); else check_hash_table(); return true; } p=e; e=e->next; } return false; } inline const TData& operator[](const TKey& p_key) const { //constref return get(p_key); } inline TData& operator[](const TKey& p_key ) { //assignment Entry *e=NULL; if (!hash_table) make_hash_table(); // if no table, make one else e = const_cast( get_entry(p_key) ); /* if we made it up to here, the pair doesn't exist, create */ if (!e) { e=create_entry(p_key); if (!e) return *(TData*)NULL; /* panic! */ check_hash_table(); // perform mantenience routine } return e->pair.data; } /** * Get the next key to p_key, and the first key if p_key is null. * Returns a pointer to the next key if found, NULL otherwise. * Adding/Removing elements while iterating will, of course, have unexpected results, don't do it. * * Example: * * const TKey *k=NULL; * * while( (k=table.next(k)) ) { * * print( *k ); * } * */ const TKey* next(const TKey* p_key) const { if (!hash_table) return NULL; if (!p_key) { /* get the first key */ for (int i=0;i<(1<pair.key; } } } else { /* get the next key */ const Entry *e = get_entry( *p_key ); ERR_FAIL_COND_V( !e, NULL ); /* invalid key supplied */ if (e->next) { /* if there is a "next" in the list, return that */ return &e->next->pair.key; } else { /* go to next entries */ uint32_t index = e->hash&((1<pair.key; } } } /* nothing found, was at end */ } return NULL; /* nothing found */ } inline unsigned int size() const { return elements; } inline bool empty() const { return elements==0; } void clear() { /* clean up */ if (hash_table) { for (int i=0;i<(1<next; memdelete( e ); } } memdelete_arr( hash_table ); } hash_table=0; hash_table_power=0; elements=0; } void operator=(const HashMap& p_table) { copy_from(p_table); } HashMap() { hash_table=NULL; elements=0; hash_table_power=0; } void get_key_list(List *p_keys) const { if (!hash_table) return; for(int i=0;i<(1<push_back(e->pair.key); e=e->next; } } } HashMap(const HashMap& p_table) { hash_table=NULL; elements=0; hash_table_power=0; copy_from(p_table); } ~HashMap() { clear(); } }; #endif