/*************************************************************************/ /* editor_debugger_server_websocket.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H #define SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H #include "modules/websocket/websocket_server.h" #include "editor/debugger/editor_debugger_server.h" class EditorDebuggerServerWebSocket : public EditorDebuggerServer { GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer); private: Ref server; List pending_peers; public: static EditorDebuggerServer *create(const String &p_protocol); void _peer_connected(int p_peer, String p_protocol); void _peer_disconnected(int p_peer, bool p_was_clean); void poll() override; Error start() override; void stop() override; bool is_active() const override; bool is_connection_available() const override; Ref take_connection() override; EditorDebuggerServerWebSocket(); ~EditorDebuggerServerWebSocket(); }; #endif // SCRIPT_EDITOR_DEBUGGER_WEBSOCKET_H