/*************************************************************************/ /* style_box.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STYLE_BOX_H #define STYLE_BOX_H #include "resource.h" #include "servers/visual_server.h" #include "scene/resources/texture.h" /** @author Juan Linietsky */ class StyleBox : public Resource { OBJ_TYPE( StyleBox, Resource ); RES_BASE_EXTENSION("sbx"); OBJ_SAVE_TYPE( StyleBox ); float margin[4]; protected: virtual float get_style_margin(Margin p_margin) const=0; static void _bind_methods(); public: virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const; void set_default_margin(Margin p_margin, float p_value); float get_default_margin(Margin p_margin) const; float get_margin(Margin p_margin) const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item,const Rect2& p_rect) const=0; Size2 get_minimum_size() const; Point2 get_offset() const; StyleBox(); }; class StyleBoxEmpty : public StyleBox { OBJ_TYPE( StyleBoxEmpty, StyleBox ); virtual float get_style_margin(Margin p_margin) const { return 0; } public: virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {} StyleBoxEmpty() {} }; class StyleBoxTexture : public StyleBox { OBJ_TYPE( StyleBoxTexture, StyleBox ); float expand_margin[4]; float margin[4]; Ref texture; bool draw_center; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_expand_margin_size(Margin p_expand_margin,float p_size); float get_expand_margin_size(Margin p_expand_margin) const; void set_margin_size(Margin p_margin,float p_size); float get_margin_size(Margin p_margin) const; void set_texture(RES p_texture); RES get_texture() const; void set_draw_center(bool p_draw); bool get_draw_center() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item,const Rect2& p_rect) const; StyleBoxTexture(); ~StyleBoxTexture(); }; class StyleBoxFlat : public StyleBox { OBJ_TYPE( StyleBoxFlat, StyleBox ); Color bg_color; Color light_color; Color dark_color; int border_size; bool draw_center; bool blend; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_bg_color(const Color& p_color); void set_light_color(const Color& p_color); void set_dark_color(const Color& p_color); Color get_bg_color() const; Color get_light_color() const; Color get_dark_color() const; void set_border_size(int p_size); int get_border_size() const; void set_border_blend(bool p_blend); bool get_border_blend() const; void set_draw_center(bool p_draw); bool get_draw_center() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item,const Rect2& p_rect) const; StyleBoxFlat(); ~StyleBoxFlat(); }; class StyleBoxImageMask : public StyleBox { OBJ_TYPE( StyleBoxImageMask, StyleBox ); virtual float get_style_margin(Margin p_margin) const { return 0; } Image image; float expand_margin[4]; bool expand; protected: static void _bind_methods(); public: virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {} virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const; void set_image(const Image& p_image); Image get_image() const; void set_expand(bool p_expand); bool get_expand() const; void set_expand_margin_size(Margin p_expand_margin,float p_size); float get_expand_margin_size(Margin p_expand_margin) const; StyleBoxImageMask(); }; #endif