/*************************************************************************/ /* texture_frame.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_frame.h" #include "servers/visual_server.h" void TextureFrame::_notification(int p_what) { if (p_what==NOTIFICATION_DRAW) { if (texture.is_null()) return; Size2 s=expand?get_size():texture->get_size(); RID ci = get_canvas_item(); draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); /* Vector points; points.resize(4); points[0]=Point2(0,0); points[1]=Point2(s.x,0); points[2]=Point2(s.x,s.y); points[3]=Point2(0,s.y); Vector uvs; uvs.resize(4); uvs[0]=Point2(0,0); uvs[1]=Point2(1,0); uvs[2]=Point2(1,1); uvs[3]=Point2(0,1); VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector(),uvs,texture->get_rid()); */ } } Size2 TextureFrame::get_minimum_size() const { if (!expand && !texture.is_null()) return texture->get_size(); else return Size2(); } void TextureFrame::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture","texture"), & TextureFrame::set_texture ); ObjectTypeDB::bind_method(_MD("get_texture"), & TextureFrame::get_texture ); ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & TextureFrame::set_modulate ); ObjectTypeDB::bind_method(_MD("get_modulate"), & TextureFrame::get_modulate ); ObjectTypeDB::bind_method(_MD("set_expand","enable"), & TextureFrame::set_expand ); ObjectTypeDB::bind_method(_MD("has_expand"), & TextureFrame::has_expand ); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") ); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") ); } void TextureFrame::set_texture(const Ref& p_tex) { texture=p_tex; update(); if (texture.is_valid()) texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites minimum_size_changed(); } Ref TextureFrame::get_texture() const { return texture; } void TextureFrame::set_modulate(const Color& p_tex) { modulate=p_tex; update(); } Color TextureFrame::get_modulate() const{ return modulate; } void TextureFrame::set_expand(bool p_expand) { expand=p_expand; update(); minimum_size_changed(); } bool TextureFrame::has_expand() const { return expand; } TextureFrame::TextureFrame() { expand=false; modulate=Color(1,1,1,1); set_ignore_mouse(true); } TextureFrame::~TextureFrame() { }