/*************************************************************************/ /* scene_loader.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_loader.h" #include "globals.h" #include "path_remap.h" #ifdef OLD_SCENE_FORMAT_ENABLED SceneFormatLoader *SceneLoader::loader[MAX_LOADERS]; int SceneLoader::loader_count=0; void SceneInteractiveLoader::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_scene"),&SceneInteractiveLoader::get_scene); ObjectTypeDB::bind_method(_MD("poll"),&SceneInteractiveLoader::poll); ObjectTypeDB::bind_method(_MD("get_stage"),&SceneInteractiveLoader::get_stage); ObjectTypeDB::bind_method(_MD("get_stage_count"),&SceneInteractiveLoader::get_stage_count); } class SceneInteractiveLoaderDefault : public SceneInteractiveLoader { OBJ_TYPE( SceneInteractiveLoaderDefault, SceneInteractiveLoader ); public: Node *scene; virtual void set_local_path(const String& p_local_path) { scene->set_filename(p_local_path); } virtual Node *get_scene() { return scene; } virtual Error poll() { return ERR_FILE_EOF; } virtual int get_stage() const { return 1; } virtual int get_stage_count() const { return 1; } SceneInteractiveLoaderDefault() {} }; Ref SceneFormatLoader::load_interactive(const String &p_path,bool p_root_scene_hint) { Node *scene = load(p_path,p_root_scene_hint); if (!scene) return Ref(); Ref sil = Ref( memnew( SceneInteractiveLoaderDefault )); sil->scene=scene; return sil; } bool SceneFormatLoader::recognize(const String& p_extension) const { List extensions; get_recognized_extensions(&extensions); for (List::Element *E=extensions.front();E;E=E->next()) { if (E->get().nocasecmp_to(p_extension.extension())==0) return true; } return false; } Ref SceneLoader::load_interactive(const String &p_path,bool p_save_root_state) { String local_path=Globals::get_singleton()->localize_path(p_path); String remapped_path = PathRemap::get_singleton()->get_remap(local_path); String extension=remapped_path.extension(); for (int i=0;irecognize(extension)) continue; Ref il = loader[i]->load_interactive(remapped_path,p_save_root_state); if (il.is_null() && remapped_path!=local_path) il = loader[i]->load_interactive(local_path,p_save_root_state); ERR_EXPLAIN("Error loading scene: "+local_path); ERR_FAIL_COND_V(il.is_null(),Ref()); il->set_local_path(local_path); return il; } ERR_EXPLAIN("No loader found for scene: "+p_path); ERR_FAIL_V(Ref()); return Ref(); } Node* SceneLoader::load(const String &p_path,bool p_root_scene_hint) { String local_path=Globals::get_singleton()->localize_path(p_path); String remapped_path = PathRemap::get_singleton()->get_remap(local_path); String extension=remapped_path.extension(); for (int i=0;irecognize(extension)) continue; Node*node = loader[i]->load(remapped_path,p_root_scene_hint); if (!node && remapped_path!=local_path) node = loader[i]->load(local_path,p_root_scene_hint); ERR_EXPLAIN("Error loading scene: "+local_path); ERR_FAIL_COND_V(!node,NULL); node->set_filename(local_path); return node; } ERR_EXPLAIN("No loader found for scene: "+p_path); ERR_FAIL_V(NULL); } void SceneLoader::get_recognized_extensions(List *p_extensions) { for (int i=0;iget_recognized_extensions(p_extensions); } } void SceneLoader::add_scene_format_loader(SceneFormatLoader *p_format_loader) { ERR_FAIL_COND( loader_count >= MAX_LOADERS ); loader[loader_count++]=p_format_loader; } #endif