/*************************************************************************/ /* scene_saver.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENE_SAVER_H #define SCENE_SAVER_H #include "scene/main/node.h" #include "io/object_saver.h" /** @author Juan Linietsky */ #ifdef OLD_SCENE_FORMAT_ENABLED class SceneFormatSaver { public: virtual Error save(const String &p_path,const Node* p_scen,uint32_t p_flags=0,const Ref &p_optimizer=Ref())=0; virtual void get_recognized_extensions(List *p_extensions) const=0; bool recognize(const String& p_extension) const; virtual ~SceneFormatSaver() {} }; class SceneSaver { enum { MAX_SAVERS=64 }; static SceneFormatSaver *saver[MAX_SAVERS]; static int saver_count; public: enum SaverFlags { FLAG_RELATIVE_PATHS=1, FLAG_BUNDLE_RESOURCES=2, FLAG_BUNDLE_INSTANCED_SCENES=4, FLAG_OMIT_EDITOR_PROPERTIES=8, FLAG_SAVE_BIG_ENDIAN=16 }; static Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref &p_optimizer=Ref()); static void add_scene_format_saver(SceneFormatSaver *p_format_saver); static void get_recognized_extensions(List *p_extensions); }; #endif #endif