#ifndef VISUAL_SCRIPT_FUNC_NODES_H #define VISUAL_SCRIPT_FUNC_NODES_H #include "visual_script.h" class VisualScriptFunctionCall : public VisualScriptNode { OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, CALL_MODE_NODE_PATH, CALL_MODE_INSTANCE, CALL_MODE_BASIC_TYPE, }; private: CallMode call_mode; StringName base_type; Variant::Type basic_type; NodePath base_path; StringName function; int use_default_args; Node *_get_base_node() const; StringName _get_base_type() const; void _update_defargs(); protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; void set_basic_type(Variant::Type p_type); Variant::Type get_basic_type() const; void set_base_type(const StringName& p_type); StringName get_base_type() const; void set_function(const StringName& p_type); StringName get_function() const; void set_base_path(const NodePath& p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; void set_use_default_args(int p_amount); int get_use_default_args() const; virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance); VisualScriptFunctionCall(); }; VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode ); class VisualScriptPropertySet : public VisualScriptNode { OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, CALL_MODE_NODE_PATH, CALL_MODE_INSTANCE, CALL_MODE_BASIC_TYPE, }; private: CallMode call_mode; Variant::Type basic_type; StringName base_type; NodePath base_path; StringName property; bool use_builtin_value; Variant builtin_value; Node *_get_base_node() const; StringName _get_base_type() const; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; void set_base_type(const StringName& p_type); StringName get_base_type() const; void set_basic_type(Variant::Type p_type); Variant::Type get_basic_type() const; void set_property(const StringName& p_type); StringName get_property() const; void set_base_path(const NodePath& p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; void set_use_builtin_value(bool p_use); bool is_using_builtin_value() const; void set_builtin_value(const Variant &p_value); Variant get_builtin_value() const; virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance); VisualScriptPropertySet(); }; VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode ); class VisualScriptPropertyGet : public VisualScriptNode { OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, CALL_MODE_NODE_PATH, CALL_MODE_INSTANCE, CALL_MODE_BASIC_TYPE }; private: CallMode call_mode; Variant::Type basic_type; StringName base_type; NodePath base_path; StringName property; Node *_get_base_node() const; StringName _get_base_type() const; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; void set_base_type(const StringName& p_type); StringName get_base_type() const; void set_basic_type(Variant::Type p_type); Variant::Type get_basic_type() const; void set_property(const StringName& p_type); StringName get_property() const; void set_base_path(const NodePath& p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance); VisualScriptPropertyGet(); }; VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode ); class VisualScriptScriptCall : public VisualScriptNode { OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, CALL_MODE_NODE_PATH, }; private: CallMode call_mode; NodePath base_path; StringName function; Node *_get_base_node() const; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; void set_function(const StringName& p_type); StringName get_function() const; void set_base_path(const NodePath& p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance); VisualScriptScriptCall(); }; VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode ); class VisualScriptEmitSignal : public VisualScriptNode { OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode) private: StringName name; protected: virtual void _validate_property(PropertyInfo& property) const; static void _bind_methods(); public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; void set_signal(const StringName& p_type); StringName get_signal() const; virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance); VisualScriptEmitSignal(); }; void register_visual_script_func_nodes(); #endif // VISUAL_SCRIPT_FUNC_NODES_H