#ifndef _UTILITY_H_INCLUDED #define _UTILITY_H_INCLUDED #include #include #include #include #ifdef __cplusplus extern "C" { #endif extern EGLDisplay egl_disp; extern EGLSurface egl_surf; enum RENDERING_API { GL_ES_1 = EGL_OPENGL_ES_BIT, GL_ES_2 = EGL_OPENGL_ES2_BIT, VG = EGL_OPENVG_BIT }; /** * Initializes EGL, GL and loads a default font * * \param libscreen context that will be used for EGL setup * \return EXIT_SUCCESS if initialization succeeded otherwise EXIT_FAILURE */ int bbutil_init(screen_context_t ctx, enum RENDERING_API api); /** * Initializes EGL * * \param libscreen context that will be used for EGL setup * \return EXIT_SUCCESS if initialization succeeded otherwise EXIT_FAILURE */ int bbutil_init_egl(screen_context_t ctx, enum RENDERING_API api); /** * Initializes GL 1.1 for simple 2D rendering. GL2 initialization will be added at a later point. * * \return EXIT_SUCCESS if initialization succeeded otherwise EXIT_FAILURE */ int bbutil_init_gl2d(); int bbutil_is_flipped(); int bbutil_get_rotation(); char *get_window_group_id(); int bbutil_rotate_screen_surface(int angle); /** * Terminates EGL */ void bbutil_terminate(); /** * Swaps default bbutil window surface to the screen */ void bbutil_swap(); /** * Clears the screen of any existing text. * NOTE: must be called after a successful return from bbutil_init() or bbutil_init_egl() call */ void bbutil_clear(); #ifdef __cplusplus }; #endif #endif