/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of * * The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i) satisfies one of (1) x = lo, w >= 0 (2) x = hi, w <= 0 (3) lo < x < hi, w = 0 A is a matrix of dimension n*n, everything else is a vector of size n*1. lo and hi can be +/- dInfinity as needed. the first `nub' variables are unbounded, i.e. hi and lo are assumed to be +/- dInfinity. we restrict lo(i) <= 0 and hi(i) >= 0. the original data (A,b) may be modified by this function. if the `findex' (friction index) parameter is nonzero, it points to an array of index values. in this case constraints that have findex[i] >= 0 are special. all non-special constraints are solved for, then the lo and hi values for the special constraints are set: hi[i] = abs( hi[i] * x[findex[i]] ) lo[i] = -hi[i] and the solution continues. this mechanism allows a friction approximation to be implemented. the first `nub' variables are assumed to have findex < 0. */ #ifndef _BT_LCP_H_ #define _BT_LCP_H_ #include #include #include #include "LinearMath/btScalar.h" #include "LinearMath/btAlignedObjectArray.h" struct btDantzigScratchMemory { btAlignedObjectArray m_scratch; btAlignedObjectArray L; btAlignedObjectArray d; btAlignedObjectArray delta_w; btAlignedObjectArray delta_x; btAlignedObjectArray Dell; btAlignedObjectArray ell; btAlignedObjectArray Arows; btAlignedObjectArray p; btAlignedObjectArray C; btAlignedObjectArray state; }; //return false if solving failed bool btSolveDantzigLCP(int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory &scratch); #endif //_BT_LCP_H_