/*************************************************************************/ /* resource_format_binary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_FORMAT_BINARY_H #define RESOURCE_FORMAT_BINARY_H #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader { bool translation_remapped; String local_path; String res_path; String type; Ref resource; FileAccess *f; bool endian_swap; bool use_real64; uint64_t importmd_ofs; Vector str_buf; List resource_cache; //Map string_map; Vector string_map; StringName _get_string(); struct ExtResoucre { String path; String type; }; Vector external_resources; struct IntResoucre { String path; uint64_t offset; }; Vector internal_resources; String get_unicode_string(); void _advance_padding(uint32_t p_len); Map remaps; Error error; int stage; friend class ResourceFormatLoaderBinary; Error parse_variant(Variant &r_v); public: virtual void set_local_path(const String &p_local_path); virtual Ref get_resource(); virtual Error poll(); virtual int get_stage() const; virtual int get_stage_count() const; virtual void set_translation_remapped(bool p_remapped); void set_remaps(const Map &p_remaps) { remaps = p_remaps; } void open(FileAccess *p_f); String recognize(FileAccess *p_f); void get_dependencies(FileAccess *p_f, List *p_dependencies, bool p_add_types); ResourceInteractiveLoaderBinary(); ~ResourceInteractiveLoaderBinary(); }; class ResourceFormatLoaderBinary : public ResourceFormatLoader { public: virtual Ref load_interactive(const String &p_path, Error *r_error = NULL); virtual void get_recognized_extensions_for_type(const String &p_type, List *p_extensions) const; virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map &p_map); }; class ResourceFormatSaverBinaryInstance { String local_path; bool relative_paths; bool bundle_resources; bool skip_editor; bool big_endian; bool takeover_paths; int bin_meta_idx; FileAccess *f; String magic; Set resource_set; Map string_map; Vector strings; Map external_resources; List saved_resources; struct Property { int name_idx; Variant value; PropertyInfo pi; }; struct ResourceData { String type; List properties; }; void _pad_buffer(int p_bytes); void write_variant(const Variant &p_property, const PropertyInfo &p_hint = PropertyInfo()); void _find_resources(const Variant &p_variant, bool p_main = false); void save_unicode_string(const String &p_string); int get_string_index(const String &p_string); public: Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); }; class ResourceFormatSaverBinary : public ResourceFormatSaver { public: static ResourceFormatSaverBinary *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual bool recognize(const RES &p_resource) const; virtual void get_recognized_extensions(const RES &p_resource, List *p_extensions) const; ResourceFormatSaverBinary(); }; #endif // RESOURCE_FORMAT_BINARY_H