Import('env') common_x11=[\ "context_gl_x11.cpp",\ "os_x11.cpp",\ "key_mapping_x11.cpp",\ ] env.Program('#bin/godot',['godot_x11.cpp']+common_x11) if env['target'] == "release": env.Command('#bin/godot_rel', '#bin/godot', Copy('bin/godot_rel', 'bin/godot'))