/*************************************************************************/ /* method_ptrcall.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H #include "core/math/transform_2d.h" #include "core/object/object_id.h" #include "core/typedefs.h" #include "core/variant/variant.h" template struct PtrToArg {}; #define MAKE_PTRARG(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ } #define MAKE_PTRARGCONV(m_type, m_conv) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return static_cast(*reinterpret_cast(p_ptr)); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_conv *)p_ptr) = static_cast(p_val); \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return static_cast(*reinterpret_cast(p_ptr)); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_conv *)p_ptr) = static_cast(p_val); \ } \ } #define MAKE_PTRARG_BY_REFERENCE(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ } MAKE_PTRARG(bool); // Integer types. MAKE_PTRARGCONV(uint8_t, int64_t); MAKE_PTRARGCONV(int8_t, int64_t); MAKE_PTRARGCONV(uint16_t, int64_t); MAKE_PTRARGCONV(int16_t, int64_t); MAKE_PTRARGCONV(uint32_t, int64_t); MAKE_PTRARGCONV(int32_t, int64_t); MAKE_PTRARG(int64_t); MAKE_PTRARG(uint64_t); // Float types MAKE_PTRARGCONV(float, double); MAKE_PTRARG(double); MAKE_PTRARG(String); MAKE_PTRARG(Vector2); MAKE_PTRARG(Vector2i); MAKE_PTRARG(Rect2); MAKE_PTRARG(Rect2i); MAKE_PTRARG_BY_REFERENCE(Vector3); MAKE_PTRARG_BY_REFERENCE(Vector3i); MAKE_PTRARG(Transform2D); MAKE_PTRARG_BY_REFERENCE(Plane); MAKE_PTRARG(Quat); MAKE_PTRARG_BY_REFERENCE(AABB); MAKE_PTRARG_BY_REFERENCE(Basis); MAKE_PTRARG_BY_REFERENCE(Transform3D); MAKE_PTRARG_BY_REFERENCE(Color); MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); MAKE_PTRARG(RID); // Object doesn't need this. MAKE_PTRARG(Callable); MAKE_PTRARG(Signal); MAKE_PTRARG(Dictionary); MAKE_PTRARG(Array); MAKE_PTRARG(PackedByteArray); MAKE_PTRARG(PackedInt32Array); MAKE_PTRARG(PackedInt64Array); MAKE_PTRARG(PackedFloat32Array); MAKE_PTRARG(PackedFloat64Array); MAKE_PTRARG(PackedStringArray); MAKE_PTRARG(PackedVector2Array); MAKE_PTRARG(PackedVector3Array); MAKE_PTRARG(PackedColorArray); MAKE_PTRARG_BY_REFERENCE(Variant); // This is for Object. template struct PtrToArg { _FORCE_INLINE_ static T *convert(const void *p_ptr) { return const_cast(reinterpret_cast(p_ptr)); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((T **)p_ptr) = p_var; } }; template struct PtrToArg { _FORCE_INLINE_ static const T *convert(const void *p_ptr) { return reinterpret_cast(p_ptr); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((T **)p_ptr) = p_var; } }; // This is for ObjectID. template <> struct PtrToArg { _FORCE_INLINE_ static const ObjectID convert(const void *p_ptr) { return ObjectID(*reinterpret_cast(p_ptr)); } _FORCE_INLINE_ static void encode(const ObjectID &p_val, void *p_ptr) { *((uint64_t *)p_ptr) = p_val; } }; // This is for the special cases used by Variant. #define MAKE_VECARG(m_type) \ template <> \ struct PtrToArg> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Vector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ const m_type *r = dvs->ptr(); \ for (int i = 0; i < len; i++) { \ ret.write[i] = r[i]; \ } \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ Vector *dv = reinterpret_cast *>(p_ptr); \ int len = p_vec.size(); \ dv->resize(len); \ { \ m_type *w = dv->ptrw(); \ for (int i = 0; i < len; i++) { \ w[i] = p_vec[i]; \ } \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Vector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ const m_type *r = dvs->ptr(); \ for (int i = 0; i < len; i++) { \ ret.write[i] = r[i]; \ } \ } \ return ret; \ } \ } #define MAKE_VECARG_ALT(m_type, m_type_alt) \ template <> \ struct PtrToArg> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Vector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ const m_type *r = dvs->ptr(); \ for (int i = 0; i < len; i++) { \ ret.write[i] = r[i]; \ } \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ Vector *dv = reinterpret_cast *>(p_ptr); \ int len = p_vec.size(); \ dv->resize(len); \ { \ m_type *w = dv->ptrw(); \ for (int i = 0; i < len; i++) { \ w[i] = p_vec[i]; \ } \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Vector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ const m_type *r = dvs->ptr(); \ for (int i = 0; i < len; i++) { \ ret.write[i] = r[i]; \ } \ } \ return ret; \ } \ } MAKE_VECARG_ALT(String, StringName); // For stuff that gets converted to Array vectors. #define MAKE_VECARR(m_type) \ template <> \ struct PtrToArg> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ for (int i = 0; i < len; i++) { \ ret.write[i] = (*arr)[i]; \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ Array *arr = reinterpret_cast(p_ptr); \ int len = p_vec.size(); \ arr->resize(len); \ for (int i = 0; i < len; i++) { \ (*arr)[i] = p_vec[i]; \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ for (int i = 0; i < len; i++) { \ ret.write[i] = (*arr)[i]; \ } \ return ret; \ } \ } MAKE_VECARR(Variant); MAKE_VECARR(RID); MAKE_VECARR(Plane); #define MAKE_DVECARR(m_type) \ template <> \ struct PtrToArg> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ { \ m_type *w = ret.ptrw(); \ for (int i = 0; i < len; i++) { \ w[i] = (*arr)[i]; \ } \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ Array *arr = reinterpret_cast(p_ptr); \ int len = p_vec.size(); \ arr->resize(len); \ { \ const m_type *r = p_vec.ptr(); \ for (int i = 0; i < len; i++) { \ (*arr)[i] = r[i]; \ } \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ { \ m_type *w = ret.ptrw(); \ for (int i = 0; i < len; i++) { \ w[i] = (*arr)[i]; \ } \ } \ return ret; \ } \ } // Special case for IPAddress. #define MAKE_STRINGCONV_BY_REFERENCE(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ m_type s = *reinterpret_cast(p_ptr); \ return s; \ } \ _FORCE_INLINE_ static void encode(const m_type &p_vec, void *p_ptr) { \ String *arr = reinterpret_cast(p_ptr); \ *arr = p_vec; \ } \ }; \ \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ m_type s = *reinterpret_cast(p_ptr); \ return s; \ } \ } MAKE_STRINGCONV_BY_REFERENCE(IPAddress); template <> struct PtrToArg> { _FORCE_INLINE_ static Vector convert(const void *p_ptr) { const Vector *dvs = reinterpret_cast *>(p_ptr); Vector ret; int len = dvs->size() / 3; ret.resize(len); { const Vector3 *r = dvs->ptr(); Face3 *w = ret.ptrw(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; w[i].vertex[2] = r[i * 3 + 2]; } } return ret; } _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { Vector *arr = reinterpret_cast *>(p_ptr); int len = p_vec.size(); arr->resize(len * 3); { const Face3 *r = p_vec.ptr(); Vector3 *w = arr->ptrw(); for (int i = 0; i < len; i++) { w[i * 3 + 0] = r[i].vertex[0]; w[i * 3 + 1] = r[i].vertex[1]; w[i * 3 + 2] = r[i].vertex[2]; } } } }; template <> struct PtrToArg &> { _FORCE_INLINE_ static Vector convert(const void *p_ptr) { const Vector *dvs = reinterpret_cast *>(p_ptr); Vector ret; int len = dvs->size() / 3; ret.resize(len); { const Vector3 *r = dvs->ptr(); Face3 *w = ret.ptrw(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; w[i].vertex[2] = r[i * 3 + 2]; } } return ret; } }; #endif // METHOD_PTRCALL_H