/*************************************************************************/ /* generic_6dof_joint_bullet.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GENERIC_6DOF_JOINT_BULLET_H #define GENERIC_6DOF_JOINT_BULLET_H #include "joint_bullet.h" /** @author AndreaCatania */ class RigidBodyBullet; class Generic6DOFJointBullet : public JointBullet { class btGeneric6DofSpring2Constraint *sixDOFConstraint; // First is linear second is angular Vector3 limits_lower[2]; Vector3 limits_upper[2]; bool flags[3][PhysicsServer3D::G6DOF_JOINT_FLAG_MAX]; public: Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; } Transform3D getFrameOffsetA() const; Transform3D getFrameOffsetB() const; Transform3D getFrameOffsetA(); Transform3D getFrameOffsetB(); void set_linear_lower_limit(const Vector3 &linearLower); void set_linear_upper_limit(const Vector3 &linearUpper); void set_angular_lower_limit(const Vector3 &angularLower); void set_angular_upper_limit(const Vector3 &angularUpper); void set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value); real_t get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const; void set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value); bool get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const; }; #endif