/*************************************************************************/ /* pin_joint_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /* Adapted to Godot from the Bullet library. See corresponding header file for licensing info. */ #include "pin_joint_sw.h" bool PinJointSW::setup(real_t p_step) { m_appliedImpulse = real_t(0.); Vector3 normal(0, 0, 0); for (int i = 0; i < 3; i++) { normal[i] = 1; memnew_placement(&m_jac[i], JacobianEntrySW( A->get_principal_inertia_axes().transposed(), B->get_principal_inertia_axes().transposed(), A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(), B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(), normal, A->get_inv_inertia(), A->get_inv_mass(), B->get_inv_inertia(), B->get_inv_mass())); normal[i] = 0; } return true; } void PinJointSW::solve(real_t p_step) { Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); Vector3 normal(0, 0, 0); //Vector3 angvelA = A->get_transform().origin.getBasis().transpose() * A->getAngularVelocity(); //Vector3 angvelB = B->get_transform().origin.getBasis().transpose() * B->getAngularVelocity(); for (int i = 0; i < 3; i++) { normal[i] = 1; real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal(); Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; //this jacobian entry could be re-used for all iterations Vector3 vel1 = A->get_velocity_in_local_point(rel_pos1); Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); Vector3 vel = vel1 - vel2; real_t rel_vel; rel_vel = normal.dot(vel); /* //velocity error (first order error) real_t rel_vel = m_jac[i].getRelativeVelocity(A->getLinearVelocity(),angvelA, B->getLinearVelocity(),angvelB); */ //positional error (zeroth order error) real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal real_t impulse = depth * m_tau / p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv; real_t impulseClamp = m_impulseClamp; if (impulseClamp > 0) { if (impulse < -impulseClamp) impulse = -impulseClamp; if (impulse > impulseClamp) impulse = impulseClamp; } m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); normal[i] = 0; } } void PinJointSW::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) { switch (p_param) { case PhysicsServer::PIN_JOINT_BIAS: m_tau = p_value; break; case PhysicsServer::PIN_JOINT_DAMPING: m_damping = p_value; break; case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp = p_value; break; } } real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const { switch (p_param) { case PhysicsServer::PIN_JOINT_BIAS: return m_tau; case PhysicsServer::PIN_JOINT_DAMPING: return m_damping; case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: return m_impulseClamp; } return 0; } PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b) : JointSW(_arr, 2) { A = p_body_a; B = p_body_b; m_pivotInA = p_pos_a; m_pivotInB = p_pos_b; m_tau = 0.3; m_damping = 1; m_impulseClamp = 0; m_appliedImpulse = 0; A->add_constraint(this, 0); B->add_constraint(this, 1); } PinJointSW::~PinJointSW() { }