/* * color_ramp.h */ #include "color_ramp.h" //setter and getter names for property serialization #define COLOR_RAMP_GET_OFFSETS "get_offsets" #define COLOR_RAMP_GET_COLORS "get_colors" #define COLOR_RAMP_SET_OFFSETS "set_offsets" #define COLOR_RAMP_SET_COLORS "set_colors" ColorRamp::ColorRamp() { //Set initial color ramp transition from black to white points.resize(2); points[0].color = Color(0,0,0,1); points[0].offset = 0; points[1].color = Color(1,1,1,1); points[1].offset = 1; } ColorRamp::~ColorRamp() { } void ColorRamp::_bind_methods() { //ObjectTypeDB::bind_method(_MD("set_offset", "pos", "offset"),&ColorRamp::set_offset); //ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_OFFSETS),&ColorRamp::get_offset); ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_OFFSETS,"offsets"),&ColorRamp::set_offsets); ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_OFFSETS),&ColorRamp::get_offsets); ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_COLORS,"colors"),&ColorRamp::set_colors); ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_COLORS),&ColorRamp::get_colors); ADD_PROPERTY( PropertyInfo(Variant::REAL,"offsets"),_SCS(COLOR_RAMP_SET_OFFSETS),_SCS(COLOR_RAMP_GET_OFFSETS) ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"colors"),_SCS(COLOR_RAMP_SET_COLORS),_SCS(COLOR_RAMP_GET_COLORS) ); } Vector ColorRamp::get_offsets() const { Vector offsets; offsets.resize(points.size()); for(int i = 0; i < points.size(); i++) { offsets[i] = points[i].offset; } return offsets; } Vector ColorRamp::get_colors() const { Vector colors; colors.resize(points.size()); for(int i = 0; i < points.size(); i++) { colors[i] = points[i].color; } return colors; } void ColorRamp::set_offsets(const Vector& offsets) { points.resize(offsets.size()); for(int i = 0; i < points.size(); i++) { points[i].offset = offsets[i]; } } void ColorRamp::set_colors(const Vector& colors) { points.resize(colors.size()); for(int i = 0; i < points.size(); i++) { points[i].color = colors[i]; } } Vector& ColorRamp::get_points() { return points; } void ColorRamp::set_points(Vector& p_points) { points = p_points; } void ColorRamp::set_offset(int pos, const float offset) { if(points.size() <= pos) points.resize(pos + 1); points[pos].offset = offset; } float ColorRamp::get_offset(int pos) const { if(points.size() > pos) return points[pos].offset; return 0; //TODO: Maybe throw some error instead? } void ColorRamp::set_color(int pos, const Color& color) { if(points.size() <= pos) points.resize(pos + 1); points[pos].color = color; } Color ColorRamp::get_color(int pos) const { if(points.size() > pos) return points[pos].color; return Color(0,0,0,1); //TODO: Maybe throw some error instead? } int ColorRamp::get_points_count() const { return points.size(); }