/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "nativescript.h" #include "core/os/os.h" NativeScriptLanguage *native_script_language; typedef void (*native_script_init_fn)(void *); void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { if (p_handle == NULL) { ERR_PRINT("No valid library handle, can't call nativescript init procedure"); return; } void *library_proc; Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( p_handle, *(String *)p_proc_name, library_proc); if (err != OK) { ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); return; } native_script_init_fn fn = (native_script_init_fn)library_proc; fn(args[0]); } ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; void register_nativescript_types() { native_script_language = memnew(NativeScriptLanguage); ClassDB::register_class(); ScriptServer::register_language(native_script_language); GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); ResourceSaver::add_resource_format_saver(resource_saver_gdns); resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript); ResourceLoader::add_resource_format_loader(resource_loader_gdns); } void unregister_nativescript_types() { memdelete(resource_loader_gdns); memdelete(resource_saver_gdns); if (native_script_language) { ScriptServer::unregister_language(native_script_language); memdelete(native_script_language); } }