# LANGUAGE translation of the Godot Engine editor # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2016-09-01 11:46+0000\n" "Last-Translator: Roger BR \n" "Language-Team: Catalan \n" "Language: ca\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argument de tipus invàlid per a convert(), utilitzi constants TYPE_*." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Nombre insuficient de bytes per a descodificar els bytes, o el format és " "invàlid." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "L'argument pas (step) és zero!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Script sense instància" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "No basat en un script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "No basat en un arxiu de recursos" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Format del diccionari d'instàncies invàlid (manca @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Format del diccionari d'instàncies invàlid (no es pot carregar l'script a " "@path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Format del diccionari d'instàncies invàlid (script invàlid a @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Diccionari d'instàncies invàlid (subclasses invàlides)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Node cedit sense memòria de treball. Llegiu la documentació per cedir " "(yield) nodes correctament!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Node cedit, però no ha retornat cap estat de funció en la primera memòria de " "treball." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "El valor de retorn s'ha d'assignar al primer element de la memòria de " "treball de nodes! Repareu el node." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "El node ha retornat un seqüencia de sortida invàlida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu " "el bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funcions:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" msgstr "Senyals:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "El nom no és un identificador vàlid:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Nom usat en un altra funció/variable/senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Reanomena Funció" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Reanomena Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Reanomena Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Afegeix Funció" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Afegeix Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Afegeix Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Treu Funció" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Treu Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Editant Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Treu Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Editant Senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Afegeix Node" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Preload Node" msgstr "Afegeix Node" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Afegeix Node(s) des d'Arbre" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Afegir Captador de Propietat (Getter)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Afegeix Col.locador de Proprietat (Setter)" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" msgstr "Edita" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipus Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Membres:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Nodes disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Selecciona o crea una funció per editar la corba" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Tanca" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Edita els Arguments del Senyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Edita Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Canvia" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Elimina Seleccionats" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" msgstr "Commuta el punt d'Interrupció" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Find Node Type" msgstr "Troba el Tipus del Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste Nodes" msgstr "Camí al Node:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Tipus d'entrada no iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "L'Iterador ha esdevingut invàlid" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "L'Iterador ha esdevingut invàlid: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "El Nom de la propietat index és invàlid." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "L'objecte de Base no és un Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "El camí no condueix a cap Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "El nom de la propietat index '%s' és invàlid en el node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argument invàlid del tipus: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Arguments invàlids: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Variable Get no trobada en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "Variable Set no trobada en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "El node personalitzat no té cap mètode _step(), no es pot processar la corba." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " "una cadena de text (error)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Un recurs del tipus SpriteFrames s'ha de crear or especificar en la " "propietat \"Quadres (Frames)\" perquè AnimatedSprite pugui mostrar els " "quadres." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Només es permet un sol CanvasModulate per escena (o conjunt d'escenes " "instanciades). El primer funcionara, mentre que la resta seran ignorats." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de " "CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " "CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. " "Creeu-li un recurs de forma (shape)!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " "llum." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor " "(occluder) faci efecte." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Cal especificar un recurs de tipus NavigationPolygon per al correcte " "funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un " "polígon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només " "proporciona dades de navegació." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " "ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "" "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' " "perquè SamplePlayer pugui reproduir so." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " "vàlid. Aquest ha de ser especificat en el mode \"destí de renderització" "\" (render target)." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "L'àrea de Visualització (Viewport) especificada en la propietat \"Camí" "\" (Path) ha d'utilitzar el mode 'destí de renderització' (render target) " "perquè l'sprite funcioni." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funciona millor quan l'arrel de l'escena editada " "s'utilitza com a pare." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." msgstr "BakedLightInstance no conté cap recurs BakedLight." #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape només proporciona formes de col·lisió a nodes derivats de " "CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " "StaticBody, RigidBody, KinematicBody, etc." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de " "forma!" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon només proporciona formes de col·lisió a nodes derivats de " "CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " "StaticBody, RigidBody, KinematicBody, etc." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon buit no afecta les col·lisions." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Cal crear o establir un recurs de tipus NavigationMesh per al correcte " "funcionament d'aquest node." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " "proporciona dades de navegació." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " "instanciades)." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' " "perquè SpatialSamplePlayer pugui reproduir so." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè " "AnimatedSprite3D dibuixi els quadres." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" msgstr "Cancel·la" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" msgstr "D'acord" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Ep!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Confirmeu..." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Fitxer Existent, Sobreescriure?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" msgstr "Tots Reconeguts" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" msgstr "Tots els Fitxers (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Obre" #: scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Obre un Fitxer" #: scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Obre Fitxer(s)" #: scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Obre un Directori" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Obre un Fitxer o Directori" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save" msgstr "Desa" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Save a File" msgstr "Desa un Fitxer" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Create Folder" msgstr "Crea una Carpeta" #: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/editor_file_dialog.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Path:" msgstr "Camí:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" msgstr "Directoris i Fitxers:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp msgid "File:" msgstr "Fitxer:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Filter:" msgstr "Filtre:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Name:" msgstr "Nom:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Could not create folder." msgstr "No s'ha pogut crear la carpeta." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Must use a valid extension." msgstr "Cal utilitzar una extensió vàlida." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Maj +" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt +" #: scene/gui/input_action.cpp msgid "Ctrl+" msgstr "Ctrl +" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta +" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" msgstr "Dispositiu" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Button" msgstr "Botó" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." msgstr "Botó Esquerre." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." msgstr "Botó Dret." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." msgstr "Botó del Mig." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Up." msgstr "Roda Amunt." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Down." msgstr "Roda Avall." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Axis" msgstr "Eix" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Cut" msgstr "Talla" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Copy" msgstr "Copia" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Paste" msgstr "Enganxa" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "Select All" msgstr "Selecciona-ho Tot" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/rich_text_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Clear" msgstr "Neteja" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Undo" msgstr "Desfés" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o " "qualsevol de les funcions popup*(). És possible fer-les visibles mentre " "s'edita, però s'ocultaran durant l'execució." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "L'àrea de Visualització (Viewport) no és el Destí de Renderització (render " "target). Per mostrar-ne el contingut, especifiqueu-la com a filla d'un " "Control de forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a " "Destí de Renderització i assigneu la textura interna a algun node." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error initializing FreeType." msgstr "Error inicialitzant FreeType." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." msgstr "Format de lletra desconegut." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error loading font." msgstr "Error carregant lletra." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font size." msgstr "La mida de la lletra no és vàlida." #: tools/editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivat" #: tools/editor/animation_editor.cpp msgid "All Selection" msgstr "Tota la Selecció" #: tools/editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mou Afegir Clau" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Canvia Transició" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Canvia Transformació" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Canvia Valor" #: tools/editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Canvia Crida (Call)" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Afegeix Pista" #: tools/editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica Claus" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Mou Pista Amunt" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Mou Pista Avall" #: tools/editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Treu Pista" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Posa les Transicions a:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Reanomena Pista" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Canvia Interpolació de Pista" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Canvia Valor del Mode de Pista" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Edita Corba del Node" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Edita Corba de Selecció" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Esborra Claus" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplica la Selecció" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplica Transposats" #: tools/editor/animation_editor.cpp msgid "Remove Selection" msgstr "Treu la Selecció" #: tools/editor/animation_editor.cpp msgid "Continuous" msgstr "Continu" #: tools/editor/animation_editor.cpp msgid "Discrete" msgstr "Discret" #: tools/editor/animation_editor.cpp msgid "Trigger" msgstr "Activador" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Afegeix Clau" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mou Claus" #: tools/editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escala la Selecció" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escala des del Cursor" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Vés al Pas Següent" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Vés al Pas Previ" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" msgstr "Lineal" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constant" #: tools/editor/animation_editor.cpp msgid "In" msgstr "Entrada" #: tools/editor/animation_editor.cpp msgid "Out" msgstr "Sortida" #: tools/editor/animation_editor.cpp msgid "In-Out" msgstr "Entrada-Sortida" #: tools/editor/animation_editor.cpp msgid "Out-In" msgstr "Sortida-Entrada" #: tools/editor/animation_editor.cpp msgid "Transitions" msgstr "Transicions" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimitza l'Animació" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Poleix l'Animació" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vol crear una NOVA pista per a %s i inserir-hi una clau?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vol crear %d noves pistes i inserir-hi claus?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/particles_editor_plugin.cpp #: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp msgid "Create" msgstr "Crea" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crea i Insereix" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insereix Pista i Clau" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insereix Clau" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Canvia durada" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Canvia bucle" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crea Clau de Valor Tipat" #: tools/editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insereix Animació" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escala Claus" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Afegeix Pista de Crida" #: tools/editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom d'animació." #: tools/editor/animation_editor.cpp msgid "Length (s):" msgstr "Durada (s):" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Durada de l'Animació (en segons)." #: tools/editor/animation_editor.cpp msgid "Step (s):" msgstr "Pas (s):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Pas de desplaçament del cursor (s)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activa/Desactiva el bucle de l'animació." #: tools/editor/animation_editor.cpp msgid "Add new tracks." msgstr "Afegeix noves pistes." #: tools/editor/animation_editor.cpp msgid "Move current track up." msgstr "Mou amunt la pista actual." #: tools/editor/animation_editor.cpp msgid "Move current track down." msgstr "Mou avall la pista actual." #: tools/editor/animation_editor.cpp msgid "Remove selected track." msgstr "Treu la pista seleccionada." #: tools/editor/animation_editor.cpp msgid "Track tools" msgstr "Eines de Pista" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activa l'editatge individual de claus en clicar-hi." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimitzador d'Animació" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Angle Optimitzable:" #: tools/editor/animation_editor.cpp msgid "Optimize" msgstr "Optimitza" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." #: tools/editor/animation_editor.cpp msgid "Key" msgstr "Clau" #: tools/editor/animation_editor.cpp msgid "Transition" msgstr "Transició" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Relació d'Escala:" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Cridar Funcions en el Node \"Which\"?" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Treu claus invàlides" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Treu pistes buides o sense resoldre" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Poleix totes les animacions" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Poleix la/les Animació/ns (NO ES POT DESFER!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" msgstr "Poleix" #: tools/editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensiona Matriu" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Canvia Tipus de la Matriu" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Canvia Valor de la Matriu" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordena:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Inverteix" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" msgstr "Categoria:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Tot" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Lloc:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Suport..." #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunitat" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Provant" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Arxiu ZIP d'Actius" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Llista de mètodes de '%s':" #: tools/editor/call_dialog.cpp msgid "Call" msgstr "Crida" #: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Llista de mètodes:" #: tools/editor/call_dialog.cpp msgid "Arguments:" msgstr "Arguments:" #: tools/editor/call_dialog.cpp msgid "Return:" msgstr "Retorn:" #: tools/editor/code_editor.cpp msgid "Go to Line" msgstr "Vés a la Línia" #: tools/editor/code_editor.cpp msgid "Line Number:" msgstr "Línia:" #: tools/editor/code_editor.cpp msgid "No Matches" msgstr "Cap Coincidència" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." msgstr "Substituïdes %d ocurrència/es." #: tools/editor/code_editor.cpp msgid "Replace" msgstr "Reemplaça" #: tools/editor/code_editor.cpp msgid "Replace All" msgstr "Reemplaça-hoTot" #: tools/editor/code_editor.cpp msgid "Match Case" msgstr "Distingeix entre majúscules i minúscules" #: tools/editor/code_editor.cpp msgid "Whole Words" msgstr "Paraules senceres" #: tools/editor/code_editor.cpp msgid "Selection Only" msgstr "Selecció Només" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" msgstr "Cerca" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" msgstr "Troba" #: tools/editor/code_editor.cpp msgid "Next" msgstr "Següent" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." msgstr "Reemplaçades %d ocurrència/es." #: tools/editor/code_editor.cpp msgid "Not found!" msgstr "No s'ha trobat!" #: tools/editor/code_editor.cpp msgid "Replace By" msgstr "Reemplaça per" #: tools/editor/code_editor.cpp msgid "Case Sensitive" msgstr "Majúscules i minúscules" #: tools/editor/code_editor.cpp msgid "Backwards" msgstr "Enrere" #: tools/editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Indica en reemplaçar" #: tools/editor/code_editor.cpp msgid "Skip" msgstr "Omet" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Apropa" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Allunya" #: tools/editor/code_editor.cpp msgid "Reset Zoom" msgstr "Reinicia el Zoom" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" msgstr "Línia:" #: tools/editor/code_editor.cpp msgid "Col:" msgstr "Col:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Cal especificar un mètode per al Node objectiu!" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecta al Node:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" msgstr "Afegeix" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Remove" msgstr "Treu" #: tools/editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Afegeix Argument de Crida Extra:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Arguments de Crida Extra:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Camí al Node:" #: tools/editor/connections_dialog.cpp msgid "Make Function" msgstr "Crea Funció" #: tools/editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferit" #: tools/editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "D'un cop" #: tools/editor/connections_dialog.cpp msgid "Connect" msgstr "Connecta" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Connecta '%s' amb '%s'" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Connectant Senyal:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crea Subscripció" #: tools/editor/connections_dialog.cpp msgid "Connect.." msgstr "Connecta.." #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconnecta" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" msgstr "Senyals" #: tools/editor/create_dialog.cpp msgid "Create New" msgstr "Crea Nou" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Coincidències:" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp #: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripció:" #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cerca Reemplaçant per a:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependències per a:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "S'està editant l'Escena '%s'.\n" "Els canvis s'actualitzaran recarregar." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "S'està usant el Recurs '%s'.\n" "Els canvis s'actualitzaran en recarregar." #: tools/editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependències" #: tools/editor/dependency_editor.cpp msgid "Resource" msgstr "Recurs" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" msgstr "Camí" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependències:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arregla Trencats" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependències" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cerca Recurs Reemplaçant:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Propietaris de:" #: tools/editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Els fitxers eliminats son necessaris per a altres recursos.\n" "Eliminar de totes formes? (No es pot desfer)" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Elimina fitxer seleccionats del project? (no es pot desfer)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error en carregar:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "No s'ha pogut carregar l'escena. Manquen dependències:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" msgstr "Obre igualment" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Amb quina acció s'ha de procedir?" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arregla Dependències" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errors de càrrega!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentment %d element(s)? (No es pot desfer!)" #: tools/editor/dependency_editor.cpp msgid "Owns" msgstr "Posseeix" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sense Propietat Explícita:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Navegador de Recursos Orfes" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Esborra fitxers seleccionats?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Delete" msgstr "Esborra" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom no vàlid." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caràcters vàlids:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de classe del motor ja existents." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de tipus integrats ja existents." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nom no vàlid. No pot coincidir amb noms de constants globals ja existents." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Camí no vàlid." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El Fitxer no existeix." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Fora del camí dels recursos." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Afegeix AutoCàrrega" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "l'AutoCàrrega '%s' ja existeix!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Reanomena AutoCàrrega" #: tools/editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Commuta les Globals d'AutoCàrrega" #: tools/editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mou AutoCàrrega" #: tools/editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Treure Autocàrrega" #: tools/editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activa" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reorganitza AutoCàrregues" #: tools/editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nom del node:" #: tools/editor/editor_autoload_settings.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Name" msgstr "Nom" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: tools/editor/editor_autoload_settings.cpp msgid "List:" msgstr "Llista:" #: tools/editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualitzant Escena" #: tools/editor/editor_data.cpp msgid "Storing local changes.." msgstr "Emmagatzemant canvis locals.." #: tools/editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualitzant escena.." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Tria un Directori" #: tools/editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Tria" #: tools/editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Enrere" #: tools/editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Endavant" #: tools/editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Puja" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Refresca" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Commuta Fitxers Ocults" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Commuta Favorit" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Commuta Mode" #: tools/editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Enfoca Camí" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Mou Favorit Amunt" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Mou Favorit Avall" #: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorits:" #: tools/editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recents:" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualització:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escaneja Fonts" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Cerca Ajuda" #: tools/editor/editor_help.cpp msgid "Class List:" msgstr "Llista de Classes:" #: tools/editor/editor_help.cpp msgid "Search Classes" msgstr "Cerca Classes" #: tools/editor/editor_help.cpp tools/editor/property_editor.cpp msgid "Class:" msgstr "Classe:" #: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hereta:" #: tools/editor/editor_help.cpp msgid "Inherited by:" msgstr "Heretat per:" #: tools/editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripció breu:" #: tools/editor/editor_help.cpp msgid "Public Methods:" msgstr "Mètodes públics:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Elements del Tema de la GUI:" #: tools/editor/editor_help.cpp msgid "Constants:" msgstr "Constants:" #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Descripció del mètode:" #: tools/editor/editor_help.cpp msgid "Search Text" msgstr "Cerca Text" #: tools/editor/editor_import_export.cpp msgid "Added:" msgstr "Afegit:" #: tools/editor/editor_import_export.cpp msgid "Removed:" msgstr "Eliminat:" #: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp msgid "Error saving atlas:" msgstr "Error en desar atles:" #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "No s'ha pogut desar la subtextura de l'atles:" #: tools/editor/editor_import_export.cpp msgid "Storing File:" msgstr "Emmagatzemant Fitxer:" #: tools/editor/editor_import_export.cpp msgid "Packing" msgstr "Compressió" #: tools/editor/editor_import_export.cpp msgid "Exporting for %s" msgstr "Exportació per a %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." msgstr "Instal·lant.." #: tools/editor/editor_log.cpp msgid " Output:" msgstr " Sortida:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" msgstr "Re-Importació" #: tools/editor/editor_node.cpp msgid "Importing:" msgstr "Importació:" #: tools/editor/editor_node.cpp msgid "Node From Scene" msgstr "Node de l'Escena" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Error en desar recurs!" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Desar Recurs com..." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Vaja..." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" #: tools/editor/editor_node.cpp msgid "Error while saving." msgstr "" #: tools/editor/editor_node.cpp msgid "Saving Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Analyzing" msgstr "" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: tools/editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" #: tools/editor/editor_node.cpp msgid "Failed to load resource." msgstr "" #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." msgstr "" #: tools/editor/editor_node.cpp msgid "Loading Export Templates" msgstr "" #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" #: tools/editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" #: tools/editor/editor_node.cpp msgid "Copy Params" msgstr "" #: tools/editor/editor_node.cpp msgid "Paste Params" msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: tools/editor/editor_node.cpp msgid "Copy Resource" msgstr "" #: tools/editor/editor_node.cpp msgid "Make Built-In" msgstr "" #: tools/editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" #: tools/editor/editor_node.cpp msgid "Open in Help" msgstr "" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: tools/editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" #: tools/editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: tools/editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: tools/editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: tools/editor/editor_node.cpp msgid "Open Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" #: tools/editor/editor_node.cpp msgid "Yes" msgstr "" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" #: tools/editor/editor_node.cpp msgid "Save Scene As.." msgstr "" #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" #: tools/editor/editor_node.cpp msgid "Please save the scene first." msgstr "" #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" msgstr "" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" #: tools/editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: tools/editor/editor_node.cpp msgid "Quit" msgstr "" #: tools/editor/editor_node.cpp msgid "Exit the editor?" msgstr "" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: tools/editor/editor_node.cpp msgid "Revert" msgstr "" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" msgstr "" #: tools/editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: tools/editor/editor_node.cpp msgid "Error loading scene." msgstr "" #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" #: tools/editor/editor_node.cpp msgid "Save Layout" msgstr "" #: tools/editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" msgstr "" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: tools/editor/editor_node.cpp msgid "%d more file(s)" msgstr "" #: tools/editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp msgid "Fullscreen Mode" msgstr "" #: tools/editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" #: tools/editor/editor_node.cpp msgid "Previous tab" msgstr "" #: tools/editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: tools/editor/editor_node.cpp msgid "New Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" #: tools/editor/editor_node.cpp msgid "Open Scene.." msgstr "" #: tools/editor/editor_node.cpp msgid "Save Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Save all Scenes" msgstr "" #: tools/editor/editor_node.cpp msgid "Close Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Open Recent" msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." msgstr "" #: tools/editor/editor_node.cpp msgid "Convert To.." msgstr "" #: tools/editor/editor_node.cpp msgid "Translatable Strings.." msgstr "" #: tools/editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" #: tools/editor/editor_node.cpp msgid "TileSet.." msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" #: tools/editor/editor_node.cpp msgid "Run Script" msgstr "" #: tools/editor/editor_node.cpp msgid "Project Settings" msgstr "" #: tools/editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/project_manager.cpp msgid "Import" msgstr "" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: tools/editor/editor_node.cpp msgid "Tools" msgstr "" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" msgstr "" #: tools/editor/editor_node.cpp msgid "Play the project." msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" #: tools/editor/editor_node.cpp msgid "Pause the scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" #: tools/editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: tools/editor/editor_node.cpp msgid "Play Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" #: tools/editor/editor_node.cpp msgid "Debug options" msgstr "" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: tools/editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: tools/editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: tools/editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: tools/editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: tools/editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: tools/editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: tools/editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" #: tools/editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: tools/editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" #: tools/editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" #: tools/editor/editor_node.cpp msgid "About" msgstr "" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" #: tools/editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" #: tools/editor/editor_node.cpp msgid "Update Always" msgstr "" #: tools/editor/editor_node.cpp msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" #: tools/editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: tools/editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: tools/editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: tools/editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: tools/editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" #: tools/editor/editor_node.cpp msgid "Object properties." msgstr "" #: tools/editor/editor_node.cpp msgid "FileSystem" msgstr "" #: tools/editor/editor_node.cpp msgid "Output" msgstr "" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" msgstr "" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" #: tools/editor/editor_node.cpp msgid "Thanks!" msgstr "" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" msgstr "" #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "" #: tools/editor/editor_node.cpp msgid "Merge With Existing" msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" msgstr "" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" #: tools/editor/editor_node.cpp msgid "Load Errors" msgstr "" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" #: tools/editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" #: tools/editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" #: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp msgid "Time:" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Self" msgstr "" #: tools/editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" #: tools/editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: tools/editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: tools/editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: tools/editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: tools/editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: tools/editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Move To.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Info" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Move" msgstr "" #: tools/editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: tools/editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" msgstr "" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Language" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" #: tools/editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp msgid "Node" msgstr "" #: tools/editor/node_dock.cpp msgid "Groups" msgstr "" #: tools/editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp msgid "Error!" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" #: tools/editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" #: tools/editor/plugins/camera_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: tools/editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: tools/editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: tools/editor/plugins/color_ramp_editor_plugin.cpp #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: tools/editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" #: tools/editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "File" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/property_editor.cpp msgid "New" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Lighting" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" #: tools/editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp msgid "Options" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: tools/editor/project_export.cpp msgid "Edit Script Options" msgstr "" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" msgstr "" #: tools/editor/project_export.cpp msgid "Error exporting project!" msgstr "" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" msgstr "" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." msgstr "" #: tools/editor/project_export.cpp msgid "Include" msgstr "" #: tools/editor/project_export.cpp msgid "Change Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Group name can't be empty!" msgstr "" #: tools/editor/project_export.cpp msgid "Invalid character in group name!" msgstr "" #: tools/editor/project_export.cpp msgid "Group name already exists!" msgstr "" #: tools/editor/project_export.cpp msgid "Add Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Delete Image Group" msgstr "" #: tools/editor/project_export.cpp msgid "Atlas Preview" msgstr "" #: tools/editor/project_export.cpp msgid "Project Export Settings" msgstr "" #: tools/editor/project_export.cpp msgid "Target" msgstr "" #: tools/editor/project_export.cpp msgid "Export to Platform" msgstr "" #: tools/editor/project_export.cpp msgid "Resources" msgstr "" #: tools/editor/project_export.cpp msgid "Export selected resources (including dependencies)." msgstr "" #: tools/editor/project_export.cpp msgid "Export all resources in the project." msgstr "" #: tools/editor/project_export.cpp msgid "Export all files in the project directory." msgstr "" #: tools/editor/project_export.cpp msgid "Export Mode:" msgstr "" #: tools/editor/project_export.cpp msgid "Resources to Export:" msgstr "" #: tools/editor/project_export.cpp msgid "Action" msgstr "" #: tools/editor/project_export.cpp msgid "" "Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: tools/editor/project_export.cpp msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: tools/editor/project_export.cpp msgid "Convert text scenes to binary on export." msgstr "" #: tools/editor/project_export.cpp msgid "Images" msgstr "" #: tools/editor/project_export.cpp msgid "Keep Original" msgstr "" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" msgstr "" #: tools/editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" msgstr "" #: tools/editor/project_export.cpp msgid "Convert Images (*.png):" msgstr "" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" msgstr "" #: tools/editor/project_export.cpp msgid "Shrink All Images:" msgstr "" #: tools/editor/project_export.cpp msgid "Compress Formats:" msgstr "" #: tools/editor/project_export.cpp msgid "Image Groups" msgstr "" #: tools/editor/project_export.cpp msgid "Groups:" msgstr "" #: tools/editor/project_export.cpp msgid "Compress Disk" msgstr "" #: tools/editor/project_export.cpp msgid "Compress RAM" msgstr "" #: tools/editor/project_export.cpp msgid "Compress Mode:" msgstr "" #: tools/editor/project_export.cpp msgid "Lossy Quality:" msgstr "" #: tools/editor/project_export.cpp msgid "Atlas:" msgstr "" #: tools/editor/project_export.cpp msgid "Shrink By:" msgstr "" #: tools/editor/project_export.cpp msgid "Preview Atlas" msgstr "" #: tools/editor/project_export.cpp msgid "Image Filter:" msgstr "" #: tools/editor/project_export.cpp msgid "Images:" msgstr "" #: tools/editor/project_export.cpp msgid "Select None" msgstr "" #: tools/editor/project_export.cpp msgid "Group" msgstr "" #: tools/editor/project_export.cpp msgid "Samples" msgstr "" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" msgstr "" #: tools/editor/project_export.cpp msgid "Keep" msgstr "" #: tools/editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" msgstr "" #: tools/editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" msgstr "" #: tools/editor/project_export.cpp msgid "Trim" msgstr "" #: tools/editor/project_export.cpp msgid "Trailing Silence:" msgstr "" #: tools/editor/project_export.cpp msgid "Script" msgstr "" #: tools/editor/project_export.cpp msgid "Script Export Mode:" msgstr "" #: tools/editor/project_export.cpp msgid "Text" msgstr "" #: tools/editor/project_export.cpp msgid "Compiled" msgstr "" #: tools/editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: tools/editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: tools/editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: tools/editor/project_export.cpp msgid "Export Project PCK" msgstr "" #: tools/editor/project_export.cpp msgid "Export.." msgstr "" #: tools/editor/project_export.cpp msgid "Project Export" msgstr "" #: tools/editor/project_export.cpp msgid "Export Preset:" msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." msgstr "" #: tools/editor/project_manager.cpp msgid "Imported Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: tools/editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." msgstr "" #: tools/editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: tools/editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: tools/editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Name:" msgstr "" #: tools/editor/project_manager.cpp msgid "Create New Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Path:" msgstr "" #: tools/editor/project_manager.cpp msgid "Install Project:" msgstr "" #: tools/editor/project_manager.cpp msgid "Install" msgstr "" #: tools/editor/project_manager.cpp msgid "Browse" msgstr "" #: tools/editor/project_manager.cpp msgid "New Game Project" msgstr "" #: tools/editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: tools/editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: tools/editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: tools/editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: tools/editor/project_manager.cpp msgid "Project Manager" msgstr "" #: tools/editor/project_manager.cpp msgid "Project List" msgstr "" #: tools/editor/project_manager.cpp msgid "Run" msgstr "" #: tools/editor/project_manager.cpp msgid "Scan" msgstr "" #: tools/editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: tools/editor/project_manager.cpp msgid "New Project" msgstr "" #: tools/editor/project_manager.cpp msgid "Exit" msgstr "" #: tools/editor/project_settings.cpp msgid "Key " msgstr "" #: tools/editor/project_settings.cpp msgid "Joy Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Joy Axis" msgstr "" #: tools/editor/project_settings.cpp msgid "Mouse Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: tools/editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" #: tools/editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Left Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Right Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Middle Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" #: tools/editor/project_settings.cpp msgid "Button 6" msgstr "" #: tools/editor/project_settings.cpp msgid "Button 7" msgstr "" #: tools/editor/project_settings.cpp msgid "Button 8" msgstr "" #: tools/editor/project_settings.cpp msgid "Button 9" msgstr "" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Joystick Button Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Input Action" msgstr "" #: tools/editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" #: tools/editor/project_settings.cpp msgid "Toggle Persisting" msgstr "" #: tools/editor/project_settings.cpp msgid "Error saving settings." msgstr "" #: tools/editor/project_settings.cpp msgid "Settings saved OK." msgstr "" #: tools/editor/project_settings.cpp msgid "Add Translation" msgstr "" #: tools/editor/project_settings.cpp msgid "Remove Translation" msgstr "" #: tools/editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" #: tools/editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" #: tools/editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "General" msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" msgstr "" #: tools/editor/project_settings.cpp msgid "Del" msgstr "" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" #: tools/editor/project_settings.cpp msgid "Input Map" msgstr "" #: tools/editor/project_settings.cpp msgid "Action:" msgstr "" #: tools/editor/project_settings.cpp msgid "Device:" msgstr "" #: tools/editor/project_settings.cpp msgid "Index:" msgstr "" #: tools/editor/project_settings.cpp msgid "Localization" msgstr "" #: tools/editor/project_settings.cpp msgid "Translations" msgstr "" #: tools/editor/project_settings.cpp msgid "Translations:" msgstr "" #: tools/editor/project_settings.cpp msgid "Add.." msgstr "" #: tools/editor/project_settings.cpp msgid "Remaps" msgstr "" #: tools/editor/project_settings.cpp msgid "Resources:" msgstr "" #: tools/editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" #: tools/editor/project_settings.cpp msgid "Locale" msgstr "" #: tools/editor/project_settings.cpp msgid "AutoLoad" msgstr "" #: tools/editor/project_settings.cpp msgid "Plugins" msgstr "" #: tools/editor/property_editor.cpp msgid "Preset.." msgstr "" #: tools/editor/property_editor.cpp msgid "Ease In" msgstr "" #: tools/editor/property_editor.cpp msgid "Ease Out" msgstr "" #: tools/editor/property_editor.cpp msgid "Zero" msgstr "" #: tools/editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: tools/editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: tools/editor/property_editor.cpp msgid "File.." msgstr "" #: tools/editor/property_editor.cpp msgid "Dir.." msgstr "" #: tools/editor/property_editor.cpp msgid "Load" msgstr "" #: tools/editor/property_editor.cpp msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: tools/editor/property_editor.cpp msgid "Couldn't load image" msgstr "" #: tools/editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: tools/editor/property_editor.cpp msgid "On" msgstr "" #: tools/editor/property_editor.cpp msgid "Set" msgstr "" #: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" #: tools/editor/property_editor.cpp msgid "Global" msgstr "" #: tools/editor/property_editor.cpp msgid "Sections:" msgstr "" #: tools/editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Afegeix Col.locador de Proprietat (Setter)" #: tools/editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Mètodes públics:" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: tools/editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: tools/editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: tools/editor/resources_dock.cpp msgid "Create New Resource" msgstr "" #: tools/editor/resources_dock.cpp msgid "Open Resource" msgstr "" #: tools/editor/resources_dock.cpp msgid "Save Resource" msgstr "" #: tools/editor/resources_dock.cpp msgid "Resource Tools" msgstr "" #: tools/editor/resources_dock.cpp msgid "Make Local" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Add Script" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Create a new script for the selected node." msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "" "This item cannot be made visible because the parent is hidden. Unhide the " "parent first." msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Valid name" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "File exists" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Valid path" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" #: tools/editor/script_create_dialog.cpp msgid "Create Node Script" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: tools/editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però " #~ "s'han especificat ports sense seqüenciar."