#ifndef HAIKU_GL_VIEW_H #define HAIKU_GL_VIEW_H #include // needed for image_id #include class HaikuGLView : public BGLView { public: HaikuGLView(BRect frame, uint32 type); virtual void AttachedToWindow(void); virtual void MessageReceived(BMessage* msg); virtual void MouseMoved (BPoint where, uint32 code, const BMessage *dragMessage); virtual void Draw(BRect updateRect); }; #endif