#ifndef SKYBOX_H #define SKYBOX_H #include "scene/resources/texture.h" class SkyBox : public Resource { GDCLASS(SkyBox,Resource); public: enum RadianceSize { RADIANCE_SIZE_256, RADIANCE_SIZE_512, RADIANCE_SIZE_1024, RADIANCE_SIZE_2048, RADIANCE_SIZE_MAX }; private: RadianceSize radiance_size; protected: static void _bind_methods(); virtual void _radiance_changed()=0; public: void set_radiance_size(RadianceSize p_size); RadianceSize get_radiance_size() const; SkyBox(); }; VARIANT_ENUM_CAST(SkyBox::RadianceSize) class ImageSkyBox : public SkyBox { GDCLASS(ImageSkyBox,SkyBox); public: enum ImagePath { IMAGE_PATH_NEGATIVE_X, IMAGE_PATH_POSITIVE_X, IMAGE_PATH_NEGATIVE_Y, IMAGE_PATH_POSITIVE_Y, IMAGE_PATH_NEGATIVE_Z, IMAGE_PATH_POSITIVE_Z, IMAGE_PATH_MAX }; private: RID cube_map; RID sky_box; bool cube_map_valid; String image_path[IMAGE_PATH_MAX]; protected: static void _bind_methods(); virtual void _radiance_changed(); public: void set_image_path(ImagePath p_image, const String &p_path); String get_image_path(ImagePath p_image) const; virtual RID get_rid() const; ImageSkyBox(); ~ImageSkyBox(); }; VARIANT_ENUM_CAST(ImageSkyBox::ImagePath) #endif // SKYBOX_H