/*************************************************************************/ /* rasterizer_version.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #pragma once //#define GLES_OVER_GL //#define GODOT_3 #define GODOT_4 #ifdef GODOT_4 // visual server becomes rendering server #define GD_VS RS #define GD_RD RenderingDevice //#define GD_COMMAND_LINE CommandPrimitive #else //class ContextGL_Windows { // HDC hDC; // HGLRC hRC; // unsigned int pixel_format; // HWND hWnd; // bool opengl_3_context; // bool use_vsync; #define GD_VS VS // no rendering device in 3.2? #define GD_RD VS //public: // void release_current(); // void make_current(); // int get_window_width(); // int get_window_height(); // void swap_buffers(); // Error initialize(); // void set_use_vsync(bool p_use); // bool is_using_vsync() const; // ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); // ~ContextGL_Windows(); //}; //#endif //#define GD_COMMAND_LINE CommandLine #define GD_TYPE_LINE TYPE_LINE #define GD_TYPE_POLYLINE TYPE_POLYLINE #define GD_TYPE_POLYGON TYPE_POLYGON #define GD_TYPE_CIRCLE TYPE_CIRCLE #endif