# # tested on | Windows native | Linux cross-compilation # ------------------------+-------------------+--------------------------- # MSVS C++ 2010 Express | WORKS | n/a # Mingw-w64 | WORKS | WORKS # Mingw-w32 | WORKS | WORKS # MinGW | WORKS | untested # ##### # Notes about MSVS C++ : # # - MSVC2010-Express compiles to 32bits only. # ##### # Notes about Mingw-w64 and Mingw-w32 under Windows : # # - both can be installed using the official installer : # http://mingw-w64.sourceforge.net/download.php#mingw-builds # # - if you want to compile both 32bits and 64bits, don't forget to # run the installer twice to install them both. # # - install them into a path that does not contain spaces # ( example : "C:/Mingw-w32", "C:/Mingw-w64" ) # # - if you want to compile faster using the "-j" option, don't forget # to install the appropriate version of the Pywin32 python extension # available from : http://sourceforge.net/projects/pywin32/files/ # # - before running scons, you must add into the environment path # the path to the "/bin" directory of the Mingw version you want # to use : # # set PATH=C:/Mingw-w32/bin;%PATH% # # - then, scons should be able to detect gcc. # - Mingw-w32 only compiles 32bits. # - Mingw-w64 only compiles 64bits. # # - it is possible to add them both at the same time into the PATH env, # if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment # variables. # For instance, you could store that set of commands into a .bat script # that you would run just before scons : # # set PATH=C:\mingw-w32\bin;%PATH% # set PATH=C:\mingw-w64\bin;%PATH% # set MINGW32_PREFIX=C:\mingw-w32\bin\ # set MINGW64_PREFIX=C:\mingw-w64\bin\ # ##### # Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux : # # - default toolchain prefixes are : # "i586-mingw32msvc-" for MinGW # "i686-w64-mingw32-" for Mingw-w32 # "x86_64-w64-mingw32-" for Mingw-w64 # # - if both MinGW and Mingw-w32 are installed on your system # Mingw-w32 should take the priority over MinGW. # # - it is possible to manually override prefixes by defining # the MINGW32_PREFIX and MINGW64_PREFIX environment variables. # ##### # Notes about Mingw under Windows : # # - this is the MinGW version from http://mingw.org/ # - install it into a path that does not contain spaces # ( example : "C:/MinGW" ) # - several DirectX headers might be missing. You can copy them into # the C:/MinGW/include" directory from this page : # https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/ # - before running scons, add the path to the "/bin" directory : # set PATH=C:/MinGW/bin;%PATH% # - scons should be able to detect gcc. # ##### # TODO : # # - finish to cleanup this script to remove all the remains of previous hacks and workarounds # - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express # - confirm it works well with other Visual Studio versions. # - update the wiki about the pywin32 extension required for the "-j" option under Windows. # - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX # import os import sys def is_active(): return True def get_name(): return "Windows" def can_build(): if (os.name == "nt"): # building natively on windows! if (os.getenv("VSINSTALLDIR")): return True else: print("\nMSVC not detected, attempting Mingw.") mingw32 = "" mingw64 = "" if (os.getenv("MINGW32_PREFIX")): mingw32 = os.getenv("MINGW32_PREFIX") if (os.getenv("MINGW64_PREFIX")): mingw64 = os.getenv("MINGW64_PREFIX") test = "gcc --version > NUL 2>&1" if os.system(test) != 0 and os.system(mingw32 + test) != 0 and os.system(mingw64 + test) != 0: print("- could not detect gcc.") print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n") return False else: print("- gcc detected.") return True if (os.name == "posix"): mingw = "i586-mingw32msvc-" mingw64 = "x86_64-w64-mingw32-" mingw32 = "i686-w64-mingw32-" if (os.getenv("MINGW32_PREFIX")): mingw32 = os.getenv("MINGW32_PREFIX") mingw = mingw32 if (os.getenv("MINGW64_PREFIX")): mingw64 = os.getenv("MINGW64_PREFIX") test = "gcc --version &>/dev/null" if (os.system(mingw + test) == 0 or os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0): return True return False def get_opts(): mingw = "" mingw32 = "" mingw64 = "" if (os.name == "posix"): mingw = "i586-mingw32msvc-" mingw32 = "i686-w64-mingw32-" mingw64 = "x86_64-w64-mingw32-" if os.system(mingw32 + "gcc --version &>/dev/null") != 0: mingw32 = mingw if (os.getenv("MINGW32_PREFIX")): mingw32 = os.getenv("MINGW32_PREFIX") mingw = mingw32 if (os.getenv("MINGW64_PREFIX")): mingw64 = os.getenv("MINGW64_PREFIX") return [ ('mingw_prefix', 'Mingw Prefix', mingw32), ('mingw_prefix_64', 'Mingw Prefix 64 bits', mingw64), ] def get_flags(): return [ ] def build_res_file(target, source, env): cmdbase = "" if (env["bits"] == "32"): cmdbase = env['mingw_prefix'] else: cmdbase = env['mingw_prefix_64'] CPPPATH = env['CPPPATH'] cmdbase = cmdbase + 'windres --include-dir . ' import subprocess for x in range(len(source)): cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x]) try: out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate() if len(out[1]): return 1 except: return 1 return 0 def configure(env): env.Append(CPPPATH=['#platform/windows']) # Targeted Windows version: Vista (and later) winver = "0x0600" # Windows Vista is the minimum target for windows builds env['is_mingw'] = False if (os.name == "nt" and os.getenv("VSINSTALLDIR") != None): # build using visual studio env['ENV']['TMP'] = os.environ['TMP'] env.Append(CPPPATH=['#platform/windows/include']) env.Append(LIBPATH=['#platform/windows/lib']) env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver]) if (env["target"] == "release"): env.Append(CCFLAGS=['/O2']) env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) elif (env["target"] == "debug_release"): env.Append(CCFLAGS=['/Z7', '/Od']) env.Append(LINKFLAGS=['/DEBUG']) env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) env.Append(LINKFLAGS=['/DEBUG']) env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo']) env.Append(CXXFLAGS=['/TP']) env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"]) env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['/DWIN32']) env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) env.Append(CCFLAGS=['/DGLES2_ENABLED']) LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid'] env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) if (os.getenv("DXSDK_DIR")): DIRECTX_PATH = os.getenv("DXSDK_DIR") else: DIRECTX_PATH = "C:/Program Files/Microsoft DirectX SDK (March 2009)" if (os.getenv("VCINSTALLDIR")): VC_PATH = os.getenv("VCINSTALLDIR") else: VC_PATH = "" env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")]) env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"]) env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"]) env['ENV'] = os.environ # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code compiler_version_str = detect_visual_c_compiler_version(env['ENV']) # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows) if(env["bits"] != "default"): print "Error: bits argument is disabled for MSVC" print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)" + " that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler" + " will be executed and inform you.") sys.exit() # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) env["bits"] = "32" env["x86_libtheora_opt_vc"] = True print "Detected MSVC compiler: " + compiler_version_str # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): env["bits"] = "64" env["x86_libtheora_opt_vc"] = False print "Compiled program architecture will be a 64 bit executable (forcing bits=64)." elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"): print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)." else: print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." if env["bits"] == "64": env.Append(CCFLAGS=['/D_WIN64']) else: # Workaround for MinGW. See: # http://www.scons.org/wiki/LongCmdLinesOnWin32 env.use_windows_spawn_fix() # build using mingw env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver]) if (os.name == "nt"): env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes else: env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation mingw_prefix = "" if (env["bits"] == "default"): env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32" if (env["bits"] == "32"): env.Append(LINKFLAGS=['-static']) env.Append(LINKFLAGS=['-static-libgcc']) env.Append(LINKFLAGS=['-static-libstdc++']) mingw_prefix = env["mingw_prefix"] else: env.Append(LINKFLAGS=['-static']) mingw_prefix = env["mingw_prefix_64"] nulstr = "" if (os.name == "posix"): nulstr = ">/dev/null" else: nulstr = ">nul" # if os.system(mingw_prefix+"gcc --version"+nulstr)!=0: # #not really super consistent but.. # print("Can't find Windows compiler: "+mingw_prefix) # sys.exit(255) if (env["target"] == "release"): env.Append(CCFLAGS=['-msse2']) if (env["bits"] == "64"): env.Append(CCFLAGS=['-O3']) else: env.Append(CCFLAGS=['-O2']) env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) env["CC"] = mingw_prefix + "gcc" env['AS'] = mingw_prefix + "as" env['CXX'] = mingw_prefix + "g++" env['AR'] = mingw_prefix + "ar" env['RANLIB'] = mingw_prefix + "ranlib" env['LD'] = mingw_prefix + "g++" env["x86_libtheora_opt_gcc"] = True #env['CC'] = "winegcc" #env['CXX'] = "wineg++" env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED']) env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid']) # if (env["bits"]=="32"): # env.Append(LIBS=['gcc_s']) # #--with-arch=i686 # env.Append(CPPFLAGS=['-march=i686']) # env.Append(LINKFLAGS=['-march=i686']) #'d3dx9d' env.Append(CPPFLAGS=['-DMINGW_ENABLED']) # env.Append(LINKFLAGS=['-g']) # resrc env['is_mingw'] = True env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')}) import methods env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')}) env.Append(BUILDERS={'HLSL9': env.Builder(action=methods.build_hlsl_dx9_headers, suffix='hlsl.h', src_suffix='.hlsl')}) env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')}) def detect_visual_c_compiler_version(tools_env): # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... # (see the SCons documentation for more information on what it does)... # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect # the propper vc version that will be called # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) # There are many different cl.exe files that are run, and each one compiles & links to a different architecture # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: # the following string values: # "" Compiler not detected # "amd64" Native 64 bit compiler # "amd64_x86" 64 bit Cross Compiler for 32 bit # "x86" Native 32 bit compiler # "x86_amd64" 32 bit Cross Compiler for 64 bit # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm # and similar architectures/compilers # Set chosen compiler to "not detected" vc_chosen_compiler_index = -1 vc_chosen_compiler_str = "" # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact # First test if amd64 and amd64_x86 compilers are present in the path vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;") if(vc_amd64_compiler_detection_index > -1): vc_chosen_compiler_index = vc_amd64_compiler_detection_index vc_chosen_compiler_str = "amd64" vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;") if(vc_amd64_x86_compiler_detection_index > -1 and (vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index vc_chosen_compiler_str = "amd64_x86" # Now check the 32 bit compilers vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;") if(vc_x86_compiler_detection_index > -1 and (vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): vc_chosen_compiler_index = vc_x86_compiler_detection_index vc_chosen_compiler_str = "x86" vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;") if(vc_x86_amd64_compiler_detection_index > -1 and (vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index vc_chosen_compiler_str = "x86_amd64" # debug help # print vc_amd64_compiler_detection_index # print vc_amd64_x86_compiler_detection_index # print vc_x86_compiler_detection_index # print vc_x86_amd64_compiler_detection_index # print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) return vc_chosen_compiler_str