/*************************************************************************/ /* Copyright (c) 2015 dx, http://kaimi.ru */ /* */ /* Permission is hereby granted, free of charge, to any person */ /* obtaining a copy of this software and associated documentation */ /* files (the "Software"), to deal in the Software without */ /* restriction, including without limitation the rights to use, */ /* copy, modify, merge, publish, distribute, sublicense, and/or */ /* sell copies of the Software, and to permit persons to whom the */ /* Software is furnished to do so, subject to the following conditions: */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #pragma once #include #include #include "pe_structures.h" #include "pe_resources.h" #include "message_table.h" #include "resource_data_info.h" namespace pe_bliss { //PE resource manager allows to read resources from PE files class pe_resource_viewer { public: //Resource type enumeration enum resource_type { resource_cursor = 1, resource_bitmap = 2, resource_icon = 3, resource_menu = 4, resource_dialog = 5, resource_string = 6, resource_fontdir = 7, resource_font = 8, resource_accelerator = 9, resource_rcdata = 10, resource_message_table = 11, resource_cursor_group = 12, resource_icon_group = 14, resource_version = 16, resource_dlginclude = 17, resource_plugplay = 19, resource_vxd = 20, resource_anicursor = 21, resource_aniicon = 22, resource_html = 23, resource_manifest = 24 }; public: //Some useful typedefs typedef std::vector resource_type_list; typedef std::vector resource_id_list; typedef std::vector resource_name_list; typedef std::vector resource_language_list; public: //Constructor from root resource_directory from PE file explicit pe_resource_viewer(const resource_directory& root_directory); const resource_directory& get_root_directory() const; //Lists resource types existing in PE file (non-named only) const resource_type_list list_resource_types() const; //Returns true if resource type exists bool resource_exists(resource_type type) const; //Returns true if resource name exists bool resource_exists(const std::wstring& root_name) const; //Lists resource names existing in PE file by resource type const resource_name_list list_resource_names(resource_type type) const; //Lists resource names existing in PE file by resource name const resource_name_list list_resource_names(const std::wstring& root_name) const; //Lists resource IDs existing in PE file by resource type const resource_id_list list_resource_ids(resource_type type) const; //Lists resource IDs existing in PE file by resource name const resource_id_list list_resource_ids(const std::wstring& root_name) const; //Returns resource count by type unsigned long get_resource_count(resource_type type) const; //Returns resource count by name unsigned long get_resource_count(const std::wstring& root_name) const; //Returns language count of resource by resource type and name unsigned long get_language_count(resource_type type, const std::wstring& name) const; //Returns language count of resource by resource names unsigned long get_language_count(const std::wstring& root_name, const std::wstring& name) const; //Returns language count of resource by resource type and ID unsigned long get_language_count(resource_type type, uint32_t id) const; //Returns language count of resource by resource name and ID unsigned long get_language_count(const std::wstring& root_name, uint32_t id) const; //Lists resource languages by resource type and name const resource_language_list list_resource_languages(resource_type type, const std::wstring& name) const; //Lists resource languages by resource names const resource_language_list list_resource_languages(const std::wstring& root_name, const std::wstring& name) const; //Lists resource languages by resource type and ID const resource_language_list list_resource_languages(resource_type type, uint32_t id) const; //Lists resource languages by resource name and ID const resource_language_list list_resource_languages(const std::wstring& root_name, uint32_t id) const; //Returns raw resource data by type, name and language const resource_data_info get_resource_data_by_name(uint32_t language, resource_type type, const std::wstring& name) const; //Returns raw resource data by root name, name and language const resource_data_info get_resource_data_by_name(uint32_t language, const std::wstring& root_name, const std::wstring& name) const; //Returns raw resource data by type, ID and language const resource_data_info get_resource_data_by_id(uint32_t language, resource_type type, uint32_t id) const; //Returns raw resource data by root name, ID and language const resource_data_info get_resource_data_by_id(uint32_t language, const std::wstring& root_name, uint32_t id) const; //Returns raw resource data by type, name and index in language directory (instead of language) const resource_data_info get_resource_data_by_name(resource_type type, const std::wstring& name, uint32_t index = 0) const; //Returns raw resource data by root name, name and index in language directory (instead of language) const resource_data_info get_resource_data_by_name(const std::wstring& root_name, const std::wstring& name, uint32_t index = 0) const; //Returns raw resource data by type, ID and index in language directory (instead of language) const resource_data_info get_resource_data_by_id(resource_type type, uint32_t id, uint32_t index = 0) const; //Returns raw resource data by root name, ID and index in language directory (instead of language) const resource_data_info get_resource_data_by_id(const std::wstring& root_name, uint32_t id, uint32_t index = 0) const; protected: //Root resource directory. We're not copying it, because it might be heavy const resource_directory& root_dir_; //Helper function to get ID list from entry list static const resource_id_list get_id_list(const resource_directory::entry_list& entries); //Helper function to get name list from entry list static const resource_name_list get_name_list(const resource_directory::entry_list& entries); protected: //Helper structure - finder of resource_directory_entry that is named struct has_name { public: bool operator()(const resource_directory_entry& entry) const; }; //Helper structure - finder of resource_directory_entry that is not named (has id) struct has_id { public: bool operator()(const resource_directory_entry& entry) const; }; }; }