#ifndef CURVE_EDITOR_PLUGIN_H #define CURVE_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" class CurveTextureEdit : public Control { GDCLASS(CurveTextureEdit, Control); struct Point { float offset; float height; bool operator<(const Point &p_ponit) const { return offset < p_ponit.offset; } }; bool grabbing; int grabbed; Vector points; float max, min; void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d); protected: void _gui_input(const InputEvent &p_event); void _notification(int p_what); static void _bind_methods(); public: void set_range(float p_min, float p_max); void set_points(const Vector &p_points); Vector get_points() const; virtual Size2 get_minimum_size() const; CurveTextureEdit(); }; class CurveTextureEditorPlugin : public EditorPlugin { GDCLASS(CurveTextureEditorPlugin, EditorPlugin); CurveTextureEdit *curve_editor; Ref curve_texture_ref; EditorNode *editor; ToolButton *curve_button; protected: static void _bind_methods(); void _curve_changed(); void _undo_redo_curve_texture(const PoolVector &points); void _curve_settings_changed(); public: virtual String get_name() const { return "CurveTexture"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); CurveTextureEditorPlugin(EditorNode *p_node); ~CurveTextureEditorPlugin(); }; #endif // CURVE_EDITOR_PLUGIN_H