#ifndef BAKED_LIGHT_INSTANCE_H #define BAKED_LIGHT_INSTANCE_H #include "scene/3d/visual_instance.h" #include "scene/resources/baked_light.h" class BakedLightBaker; class BakedLightInstance : public VisualInstance { OBJ_TYPE(BakedLightInstance,VisualInstance); Ref baked_light; protected: static void _bind_methods(); public: RID get_baked_light_instance() const; void set_baked_light(const Ref& baked_light); Ref get_baked_light() const; virtual AABB get_aabb() const; virtual DVector get_faces(uint32_t p_usage_flags) const; BakedLightInstance(); }; class BakedLightSampler : public VisualInstance { OBJ_TYPE(BakedLightSampler,VisualInstance); public: enum Param { PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS, PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH, PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION, PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO, PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX }; protected: RID base; float params[PARAM_MAX]; int resolution; static void _bind_methods(); public: virtual AABB get_aabb() const; virtual DVector get_faces(uint32_t p_usage_flags) const; void set_param(Param p_param,float p_value); float get_param(Param p_param) const; void set_resolution(int p_resolution); int get_resolution() const; BakedLightSampler(); ~BakedLightSampler(); }; VARIANT_ENUM_CAST( BakedLightSampler::Param ); #endif // BAKED_LIGHT_H