/*************************************************************************/ /* spatial_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial_player.h" #include "servers/audio_server.h" #include "camera.h" #include "servers/spatial_sound_server.h" #include "scene/resources/surface_tool.h" void SpatialPlayer::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { //find the sound space source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space()); for(int i=0;isource_set_transform(source_rid,get_global_transform()); } break; case NOTIFICATION_EXIT_WORLD: { if (source_rid.is_valid()) SpatialSoundServer::get_singleton()->free(source_rid); } break; } } void SpatialPlayer::set_param( Param p_param, float p_value) { ERR_FAIL_INDEX(p_param,PARAM_MAX); params[p_param]=p_value; if (p_param==PARAM_EMISSION_CONE_DEGREES) { update_gizmo(); } if (source_rid.is_valid()) SpatialSoundServer::get_singleton()->source_set_param(source_rid,(SpatialSoundServer::SourceParam)p_param,p_value); } float SpatialPlayer::get_param( Param p_param) const { ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); return params[p_param]; } bool SpatialPlayer::_can_gizmo_scale() const { return false; } RES SpatialPlayer::_get_gizmo_geometry() const { Ref surface_tool( memnew( SurfaceTool )); Ref mat( memnew( FixedMaterial )); mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) ); mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); mat->set_blend_mode( Material::BLEND_MODE_ADD ); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surface_tool->set_material(mat); int sides=16; int sections=24; // float len=1; float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]); if (deg==180) deg=179.5; Vector3 to=Vector3(0,0,-1); for(int j=0;jadd_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p1s.normalized()); surface_tool->add_vertex(p1s); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); if (j==sections-1) { surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(Vector3(0,0,1)); surface_tool->add_vertex(Vector3()); } } } Ref mesh = surface_tool->commit(); Ref mat_speaker( memnew( FixedMaterial )); mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) ); mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) ); //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX); //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false); //mat_speaker->set_flag(Material::FLAG_UNSHADED,true); surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surface_tool->set_material(mat_speaker); // float radius=1; const int speaker_points=8; Vector3 speaker[speaker_points]={ Vector3(0,0,1)*0.15, Vector3(1,1,1)*0.15, Vector3(1,1,0)*0.15, Vector3(2,2,-1)*0.15, Vector3(1,1,-1)*0.15, Vector3(0.8,0.8,-1.2)*0.15, Vector3(0.5,0.5,-1.4)*0.15, Vector3(0.0,0.0,-1.6)*0.15 }; int speaker_sides=10; for(int i = 0; i < speaker_sides ; i++) { Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides); Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides); for(int j=0;jadd_normal(n); surface_tool->add_vertex(points[0]); surface_tool->add_normal(n); surface_tool->add_vertex(points[2]); surface_tool->add_normal(n); surface_tool->add_vertex(points[1]); surface_tool->add_normal(n); surface_tool->add_vertex(points[0]); surface_tool->add_normal(n); surface_tool->add_vertex(points[3]); surface_tool->add_normal(n); surface_tool->add_vertex(points[2]); } } return surface_tool->commit(mesh); } void SpatialPlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SpatialPlayer::set_param); ObjectTypeDB::bind_method(_MD("get_param","param"),&SpatialPlayer::get_param); BIND_CONSTANT( PARAM_VOLUME_DB ); BIND_CONSTANT( PARAM_PITCH_SCALE ); BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE ); BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE ); BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP ); BIND_CONSTANT( PARAM_EMISSION_CONE_DEGREES ); BIND_CONSTANT( PARAM_EMISSION_CONE_ATTENUATION_DB ); BIND_CONSTANT( PARAM_MAX ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/degrees",PROPERTY_HINT_RANGE, "0,180,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_DEGREES); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/attenuation_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_ATTENUATION_DB); } SpatialPlayer::SpatialPlayer() { params[PARAM_VOLUME_DB]=0.0; params[PARAM_PITCH_SCALE]=1.0; params[PARAM_ATTENUATION_MIN_DISTANCE]=1; params[PARAM_ATTENUATION_MAX_DISTANCE]=100; params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good) params[PARAM_EMISSION_CONE_DEGREES]=180.0; //cone disabled params[PARAM_EMISSION_CONE_ATTENUATION_DB]=-6.0; //minus 6 db attenuation } SpatialPlayer::~SpatialPlayer() { }