/*************************************************************************/ /* typedefs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TYPEDEFS_H #define TYPEDEFS_H #include /** * Basic definitions and simple functions to be used everywhere.. */ #include "platform_config.h" #ifndef _STR #define _STR(m_x) #m_x #define _MKSTR(m_x) _STR(m_x) #endif // have to include version.h for this to work, include it in the .cpp not the .h #define VERSION_MKSTRING _MKSTR(VERSION_MAJOR)"." _MKSTR(VERSION_MINOR)"." _MKSTR(VERSION_STATUS)"." _MKSTR(VERSION_REVISION) #define VERSION_FULL_NAME _MKSTR(VERSION_NAME)" v" VERSION_MKSTRING #ifndef _ALWAYS_INLINE_ #if defined(__GNUC__) && (__GNUC__ >= 4 ) # define _ALWAYS_INLINE_ __attribute__((always_inline)) inline #elif defined(__llvm__) # define _ALWAYS_INLINE_ __attribute__((always_inline)) inline #elif defined(_MSC_VER) # define _ALWAYS_INLINE_ __forceinline #else # define _ALWAYS_INLINE_ inline #endif #endif #ifndef _FORCE_INLINE_ #ifdef DEBUG_ENABLED #define _FORCE_INLINE_ inline #else #define _FORCE_INLINE_ _ALWAYS_INLINE_ #endif #endif #ifndef DEFAULT_ALIGNMENT #define DEFAULT_ALIGNMENT 1 #endif //custom, gcc-safe offsetof, because gcc complains a lot. template T *_nullptr() { T*t=NULL; return t; } #define OFFSET_OF(st, m) \ ((size_t) ( (char *)&(_nullptr()->m) - (char *)0 )) /** * Some platforms (devices) not define NULL */ #ifndef NULL #define NULL 0 #endif /** * Windows defines a lot of badly stuff we'll never ever use. undefine it. */ #ifdef _WIN32 # undef min // override standard definition # undef max // override standard definition # undef ERROR // override (really stupid) wingdi.h standard definition # undef DELETE // override (another really stupid) winnt.h standard definition # undef MessageBox // override winuser.h standard definition # undef MIN // override standard definition # undef MAX // override standard definition # undef CLAMP // override standard definition # undef Error # undef OK #endif #include "error_macros.h" #include "error_list.h" #include "int_types.h" /** Generic ABS function, for math uses please use Math::abs */ #ifndef ABS #define ABS(m_v) ((m_v<0)?(-(m_v)):(m_v)) #endif #ifndef SGN #define SGN(m_v) ((m_v<0)?(-1.0):(+1.0)) #endif #ifndef MIN #define MIN(m_a,m_b) (((m_a)<(m_b))?(m_a):(m_b)) #endif #ifndef MAX #define MAX(m_a,m_b) (((m_a)>(m_b))?(m_a):(m_b)) #endif #ifndef CLAMP #define CLAMP(m_a,m_min,m_max) (((m_a)<(m_min))?(m_min):(((m_a)>(m_max))?m_max:m_a)) #endif /** Generic swap template */ #ifndef SWAP #define SWAP(m_x,m_y) __swap_tmpl(m_x,m_y) template inline void __swap_tmpl(T &x, T &y ) { T aux=x; x=y; y=aux; } #endif //swap #define HEX2CHR( m_hex ) ( (m_hex>='0' && m_hex<='9')?(m_hex-'0'):\ ((m_hex>='A' && m_hex<='F')?(10+m_hex-'A'):\ ((m_hex>='a' && m_hex<='f')?(10+m_hex-'a'):0))) // Macro to check whether we are compiled by clang // and we have a specific builtin #if defined(__llvm__) && defined(__has_builtin) #define _llvm_has_builtin(x) __has_builtin(x) #else #define _llvm_has_builtin(x) 0 #endif #if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_mul_overflow) # define _mul_overflow __builtin_mul_overflow #endif #if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_add_overflow) # define _add_overflow __builtin_add_overflow #endif /** Function to find the nearest (bigger) power of 2 to an integer */ static _FORCE_INLINE_ unsigned int nearest_power_of_2(unsigned int x) { --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } // We need this definition inside the function below. static inline int get_shift_from_power_of_2(unsigned int p_pixel); template static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) { --x; // The number of operations on x is the base two logarithm // of the p_number of bits in the type. Add three to account // for sizeof(T) being in bytes. size_t num = get_shift_from_power_of_2(sizeof(T)) + 3; // If the compiler is smart, it unrolls this loop // If its dumb, this is a bit slow. for (size_t i = 0; i < num; i++) x |= x >> (1 << i); return ++x; } /** Function to find the nearest (bigger) power of 2 to an integer */ static inline unsigned int nearest_shift(unsigned int p_number) { for (int i=30;i>=0;i--) { if (p_number&(1<>8)|(x<<8); } /** Swap 32 bits value for endianness */ static inline uint32_t BSWAP32(uint32_t x) { return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); } /** Swap 64 bits value for endianness */ static inline uint64_t BSWAP64(uint64_t x) { x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32; x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16; x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8; return x; } /** When compiling with RTTI, we can add an "extra" * layer of safeness in many operations, so dynamic_cast * is used besides casting by enum. */ template struct Comparator { inline bool operator()(const T& p_a, const T& p_b) const { return (p_a