#ifndef LISTENER_H #define LISTENER_H #include "scene/3d/spatial.h" #include "scene/main/viewport.h" class Listener : public Spatial { OBJ_TYPE(Listener, Spatial); private: bool force_change; bool current; RID scenario_id; virtual bool _can_gizmo_scale() const; virtual RES _get_gizmo_geometry() const; friend class Viewport; void _update_audio_listener_state(); protected: void _update_listener(); virtual void _request_listener_update(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _notification(int p_what); static void _bind_methods(); public: void make_current(); void clear_current(); bool is_current() const; virtual Transform get_listener_transform() const; void set_visible_layers(uint32_t p_layers); uint32_t get_visible_layers() const; Vector get_frustum() const; Listener(); ~Listener(); }; #endif