extends Area2D # member variables here, example: # var a=2 # var b="textvar" const SPEED=-200 const Y_RANDOM=10 var points=1 var speed_y=0.0 func _process(delta): translate( Vector2(SPEED,speed_y) * delta ) func _ready(): # Initialization here speed_y=rand_range(-Y_RANDOM,Y_RANDOM) pass var destroyed=false func destroy(): if (destroyed): return destroyed=true get_node("anim").play("explode") set_process(false) get_node("sfx").play("sound_explode") #accum points get_node("/root/game_state").points+=1 func is_enemy(): return not destroyed func _on_visibility_enter_screen(): set_process(true) #make it spin! get_node("anim").play("spin") func _on_visibility_exit_screen(): queue_free() pass # replace with function body