extends Area2D # member variables here, example: # var a=2 # var b="textvar" const SPEED = -800 func _process(delta): translate(Vector2(delta*SPEED,0)) func _ready(): # Initialization here set_process(true) var hit=false func is_enemy(): return true func _hit_something(): if (hit): return hit=true set_process(false) get_node("anim").play("splash") func _on_visibility_exit_screen(): queue_free()