Generate an axis-aligned box [PrimitiveMesh]. Generate an axis-aligned box [PrimitiveMesh]. The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. Size of the box mesh. Number of extra edge loops inserted along the Z axis. Number of extra edge loops inserted along the Y axis. Number of extra edge loops inserted along the X axis.