/*************************************************************************/ /* volume.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VOLUME_H #define VOLUME_H #include "resource.h" #if 0 #include "servers/physics_server.h" /** @author Juan Linietsky */ class Volume : public Resource { OBJ_TYPE( Volume, Resource ); RID volume; protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; static void _bind_methods(); public: enum ShapeType { SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane" SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius" SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents" SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" }; void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ()); void add_plane_shape(const Plane& p_plane,const Transform& p_transform); void add_sphere_shape(float p_radius,const Transform& p_transform); void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform); void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform); void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform); int get_shape_count() const; ShapeType get_shape_type(int p_shape) const; Transform get_shape_transform(int p_shape) const; Variant get_shape(int p_shape) const; virtual RID get_rid(); Volume(); ~Volume(); }; VARIANT_ENUM_CAST( Volume::ShapeType ); #endif #endif