/*************************************************************************/ /* thread_safe.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THREAD_SAFE_H #define THREAD_SAFE_H #include "os/mutex.h" class ThreadSafe { Mutex *mutex; public: inline void lock() const { if (mutex) mutex->lock(); } inline void unlock() const { if (mutex) mutex->unlock(); } ThreadSafe(); ~ThreadSafe(); }; class ThreadSafeMethod { const ThreadSafe *_ts; public: ThreadSafeMethod(const ThreadSafe *p_ts) { _ts = p_ts; _ts->lock(); } ~ThreadSafeMethod() { _ts->unlock(); } }; #ifndef NO_THREADS #define _THREAD_SAFE_CLASS_ ThreadSafe __thread__safe__; #define _THREAD_SAFE_METHOD_ ThreadSafeMethod __thread_safe_method__(&__thread__safe__); #define _THREAD_SAFE_LOCK_ __thread__safe__.lock(); #define _THREAD_SAFE_UNLOCK_ __thread__safe__.unlock(); #else #define _THREAD_SAFE_CLASS_ #define _THREAD_SAFE_METHOD_ #define _THREAD_SAFE_LOCK_ #define _THREAD_SAFE_UNLOCK_ #endif #endif