#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H #define CPU_PARTICLES_EDITOR_PLUGIN_H #include "editor/plugins/particles_editor_plugin.h" #include "scene/3d/cpu_particles.h" class CPUParticlesEditor : public ParticlesEditorBase { GDCLASS(CPUParticlesEditor, ParticlesEditorBase); enum Menu { MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH, MENU_OPTION_CLEAR_EMISSION_VOLUME, }; CPUParticles *node; void _menu_option(int); friend class CPUParticlesEditorPlugin; virtual void _generate_emission_points(); protected: void _notification(int p_notification); void _node_removed(Node *p_node); static void _bind_methods(); public: void edit(CPUParticles *p_particles); CPUParticlesEditor(); }; class CPUParticlesEditorPlugin : public EditorPlugin { GDCLASS(CPUParticlesEditorPlugin, EditorPlugin); CPUParticlesEditor *particles_editor; EditorNode *editor; public: virtual String get_name() const { return "CPUParticles"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); CPUParticlesEditorPlugin(EditorNode *p_node); ~CPUParticlesEditorPlugin(); }; #endif // CPU_PARTICLES_EDITOR_PLUGIN_H