Vector used for 2D math. 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. https://docs.godotengine.org/en/latest/tutorials/math/index.html Constructs a new Vector2 from the given x and y. Returns a new vector with all components in absolute values (i.e. positive). Returns the vector's angle in radians with respect to the x-axis, or [code](1, 0)[/code] vector. Equivalent to the result of atan2 when called with the vector's x and y as parameters: [code]atan2(x, y)[/code]. Returns the angle in radians between the two vectors. Returns the angle in radians between the line connecting the two points and the x coordinate. Returns the ratio of x to y. Returns the vector "bounced off" from a plane defined by the given normal. Returns the vector with all components rounded up. Returns the vector with a maximum length. Returns the 2 dimensional analog of the cross product with the given vector. Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. Returns the normalized vector pointing from this vector to [code]b[/code]. Returns the squared distance to vector [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula. Returns the distance to vector [code]b[/code]. Returns the dot product with vector [code]b[/code]. Returns the vector with all components rounded down. Returns [code]true[/code] if the vector is normalized. Returns the vector's length. Returns the vector's length squared. Prefer this method over [method length] if you need to sort vectors or need the squared length for some formula. Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount. Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. Returns the vector projected onto the vector [code]b[/code]. Returns the vector reflected from a plane defined by the given normal. Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. Returns the result of SLERP between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. Both vectors need to be normalized. Returns the component of the vector along a plane defined by the given normal. Returns the vector snapped to a grid with the given size. Returns a perpendicular vector. The vector's x component. Also accessible by using the index position [code][0][/code]. The vector's y component. Also accessible by using the index position [code][1][/code]. Zero vector. One vector. Infinite vector. Left unit vector. Right unit vector. Up unit vector. Down unit vector.