/*************************************************************************/ /* surface_tool.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SURFACE_TOOL_H #define SURFACE_TOOL_H #include "scene/resources/mesh.h" class SurfaceTool : public Reference { OBJ_TYPE(SurfaceTool, Reference ); public: struct Vertex { Vector3 vertex; Color color; Vector3 normal; // normal, binormal, tangent Vector3 binormal; Vector3 tangent; Vector2 uv; Vector2 uv2; Vector bones; Vector weights; Vertex() { } }; private: bool compare(const Vertex& p_a,const Vertex& p_b) const; bool begun; bool first; Mesh::PrimitiveType primitive; int format; Ref material; //arrays List< Vertex > vertex_array; List< int > index_array; //memory Color last_color; Vector3 last_normal; Vector2 last_uv; Vector2 last_uv2; Vector last_bones; Vector last_weights; Plane last_tangent; void _create_list(const Ref& p_existing, int p_surface, List *r_vertex, List *r_index,int &lformat); protected: static void _bind_methods(); public: void begin(Mesh::PrimitiveType p_primitive); void add_vertex( const Vector3& p_vertex); void add_color( Color p_color ); void add_normal( const Vector3& p_normal); void add_tangent( const Plane& p_tangent ); void add_uv( const Vector2& p_uv); void add_uv2( const Vector2& p_uv); void add_bones( const Vector& p_indices); void add_weights( const Vector& p_weights); void add_index( int p_index); void index(); void deindex(); void generate_flat_normals(); void generate_smooth_normals(); void generate_tangents(); void add_to_format(int p_flags) { format|=p_flags; } void set_material(const Ref& p_material); void clear(); List< Vertex > &get_vertex_array() { return vertex_array; } void create_from(const Ref& p_existing, int p_surface); void append_from(const Ref& p_existing, int p_surface,const Transform& p_xform); Ref commit(const Ref& p_existing=Ref()); SurfaceTool(); }; #endif