/*************************************************************************/ /* audio_stream_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_stream_player.h" #include "core/config/engine.h" #include "core/math/audio_frame.h" #include "servers/audio_server.h" void AudioStreamPlayer::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (stream_playback.is_valid() && active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) { active.clear(); set_process_internal(false); emit_signal(SNAME("finished")); } } if (p_what == NOTIFICATION_EXIT_TREE) { if (stream_playback.is_valid()) { AudioServer::get_singleton()->stop_playback_stream(stream_playback); } } if (p_what == NOTIFICATION_PAUSED) { if (!can_process()) { // Node can't process so we start fading out to silence set_stream_paused(true); } } if (p_what == NOTIFICATION_UNPAUSED) { set_stream_paused(false); } } void AudioStreamPlayer::set_stream(Ref p_stream) { if (stream_playback.is_valid()) { stop(); stream_playback.unref(); stream.unref(); } if (p_stream.is_valid()) { stream_playback = p_stream->instance_playback(); if (stream_playback.is_valid()) { stream = p_stream; } else { stream.unref(); } } if (p_stream.is_valid() && stream_playback.is_null()) { stream.unref(); } } Ref AudioStreamPlayer::get_stream() const { return stream; } void AudioStreamPlayer::set_volume_db(float p_volume) { volume_db = p_volume; AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(stream_playback, _get_volume_vector()); } float AudioStreamPlayer::get_volume_db() const { return volume_db; } void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale); } float AudioStreamPlayer::get_pitch_scale() const { return pitch_scale; } void AudioStreamPlayer::play(float p_from_pos) { stop(); if (stream.is_valid()) { stream_playback = stream->instance_playback(); } if (stream_playback.is_valid()) { AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); active.set(); } } void AudioStreamPlayer::seek(float p_seconds) { if (stream_playback.is_valid() && active.is_set()) { play(p_seconds); } } void AudioStreamPlayer::stop() { if (stream_playback.is_valid()) { active.clear(); AudioServer::get_singleton()->stop_playback_stream(stream_playback); } } bool AudioStreamPlayer::is_playing() const { if (stream_playback.is_valid()) { return AudioServer::get_singleton()->is_playback_active(stream_playback); } return false; } float AudioStreamPlayer::get_playback_position() { if (stream_playback.is_valid()) { return AudioServer::get_singleton()->get_playback_position(stream_playback); } return 0; } void AudioStreamPlayer::set_bus(const StringName &p_bus) { bus = p_bus; if (stream_playback.is_valid()) { AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, p_bus, _get_volume_vector()); } } StringName AudioStreamPlayer::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) { return bus; } } return "Master"; } void AudioStreamPlayer::set_autoplay(bool p_enable) { autoplay = p_enable; } bool AudioStreamPlayer::is_autoplay_enabled() { return autoplay; } void AudioStreamPlayer::set_mix_target(MixTarget p_target) { mix_target = p_target; } AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const { return mix_target; } void AudioStreamPlayer::_set_playing(bool p_enable) { if (p_enable) { play(); } else { stop(); } } bool AudioStreamPlayer::_is_active() const { if (stream_playback.is_valid()) { return AudioServer::get_singleton()->is_playback_active(stream_playback); } return false; } void AudioStreamPlayer::set_stream_paused(bool p_pause) { // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool. if (stream_playback.is_valid()) { AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause); } } bool AudioStreamPlayer::get_stream_paused() const { if (stream_playback.is_valid()) { return AudioServer::get_singleton()->is_playback_paused(stream_playback); } return false; } Vector AudioStreamPlayer::_get_volume_vector() { Vector volume_vector; // We need at most four stereo pairs (for 7.1 systems). volume_vector.resize(4); // Initialize the volume vector to zero. for (AudioFrame &channel_volume_db : volume_vector) { channel_volume_db = AudioFrame(0, 0); } float volume_linear = Math::db2linear(volume_db); // Set the volume vector up according to the speaker mode and mix target. // TODO do we need to scale the volume down when we output to more channels? if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); } else { switch (mix_target) { case MIX_TARGET_STEREO: { volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); } break; case MIX_TARGET_SURROUND: { // TODO Make sure this is right. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f); volume_vector.write[2] = AudioFrame(volume_linear, volume_linear); volume_vector.write[3] = AudioFrame(volume_linear, volume_linear); } break; case MIX_TARGET_CENTER: { // TODO Make sure this is right. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f); } break; } } return volume_vector; } void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { if (property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { options += ","; } String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } property.hint_string = options; } } void AudioStreamPlayer::_bus_layout_changed() { notify_property_list_changed(); } Ref AudioStreamPlayer::get_stream_playback() { return stream_playback; } void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream); ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db); ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale); ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale); ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing); ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus); ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled); ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target); ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target); ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active); ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_SIGNAL(MethodInfo("finished")); BIND_ENUM_CONSTANT(MIX_TARGET_STEREO); BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND); BIND_ENUM_CONSTANT(MIX_TARGET_CENTER); } AudioStreamPlayer::AudioStreamPlayer() { AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed)); } AudioStreamPlayer::~AudioStreamPlayer() { }